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Cannot do readPixels for half float framebuffer in Windows WebGL
Reported by
iofg2...@gmail.com,
Sep 18 2016
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/53.0.2785.116 Safari/537.36 Example URL: https://www.khronos.org/registry/webgl/sdk/tests/conformance/extensions/oes-texture-half-float.html?webglVersion=1&quiet=0 Steps to reproduce the problem: * Run the conformance test for OES_texture_half_float in the link in Windows * It fails at readPixels What is the expected behavior? What went wrong? Cannot do readPixels for half float framebuffers in Windows Does it occur on multiple sites: N/A Is it a problem with a plugin? N/A Did this work before? N/A Does this work in other browsers? Yes Chrome version: 53.0.2785.116 Channel: stable OS Version: 10.0 Flash Version: Shockwave Flash 23.0 r0 I tried the conformance test in Mac Chrome and Windows Firefox but the problem didn't reproduce.
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Sep 19 2016
I'm sorry about that. This is a regression due to changes in how WebGL exposed readbacks from floating-point framebuffers. It's actually a duplicate of an already-filed bug so duplicating it into the other one now. |
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Comment 1 by rnimmagadda@chromium.org
, Sep 19 2016Labels: TE-NeedsTriageHelp