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Issue 646669 link

Starred by 10 users

Issue metadata

Status: Fixed
Owner:
Last visit > 30 days ago
Closed: Sep 2017
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: ----
Pri: 2
Type: Bug

Blocked on:
issue 487288



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Support multiple tracks in media renderers

Project Member Reported by servolk@chromium.org, Sep 14 2016

Issue description

I've mostly finished the work necessary to support multiple media tracks and multiple demuxer streams on stream parser / demuxer level. Both MSE/ChunkDemuxer and FFmpegDemuxer are going to support multiple streams soon. After that's done we'll need some further work in DemuxerStreamProvider and media renderers to allow:
1. Dynamically switching media tracks when playback is in progress. E.g. switching between different video tracks/streams.
2. Enabling/disabling audio tracks.
 
Components: Internals>Media>Track
Project Member

Comment 2 by sheriffbot@chromium.org, Sep 14 2017

Labels: Hotlist-Recharge-Cold
Status: Untriaged (was: Available)
This issue has been Available for over a year. If it's no longer important or seems unlikely to be fixed, please consider closing it out. If it is important, please re-triage the issue.

Sorry for the inconvenience if the bug really should have been left as Available. If you change it back, also remove the "Hotlist-Recharge-Cold" label.

For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
Labels: -Hotlist-Recharge-Cold
Status: Assigned (was: Untriaged)
servolk@, can you update the current status of this bug, please -- put it back to "Available" if you've no bandwidth for this soon.  Thanks!
Status: Fixed (was: Assigned)
I think we can consider this fixed, since the functionality described in the comment #0 is implemented - one can dynamically switch media tracks when playback is in progress and enabled/disable individual audio tracks. Now, one limitation that we currently have is that only up to one audio and up to one video track can be enabled at a time. But AFAIK we don't have any high-priority scenarios that require audio multiple tracks being enabled simultaneously, and supporting that would need a pretty big change in the audio renderer. So I'm not planning to do it anytime soon. And if/when we need that, we can open a new bug for tracking that work. Marking this one fixed.

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