New issue
Advanced search Search tips
Note: Color blocks (like or ) mean that a user may not be available. Tooltip shows the reason.

Issue 645390 link

Starred by 1 user

Issue metadata

Status: WontFix
Owner: ----
Closed: Sep 2016
Cc:
EstimatedDays: ----
NextAction: ----
OS: ----
Pri: 3
Type: Bug



Sign in to add a comment

WebGL - three.min.js:153 THREE.WebGLRenderer: Error creating WebGL context - regression from Chrome 52

Reported by em...@genesis.re, Sep 9 2016

Issue description

Chrome Version       : 53.0.2785.101 (Official Build) (64-bit)

Other browsers tested: Safari (works), Safari on iOS (works)

URL: http://plnkr.co/edit/ViyEV514DSGM1ROPJZXG?p=preview

See discussion on three.js github issue: https://github.com/mrdoob/three.js/issues/4927#issuecomment-244813904

Couple of days ago it was working on Chrome 52 (not working on Canary). Today I noticed an update (to Chrome 53) and it stopped working.

I hope that given a screenshot + URL + github issue you'll be able to investigate the case.
 
Same website on Chrome 53 and Safari.png
715 KB View Download

Comment 1 by em...@genesis.re, Sep 9 2016

Fixed.

The comment in the GitHub issue: https://github.com/mrdoob/three.js/issues/4927#issuecomment-245903770

"""I've found out that my GPU (Intel HD 3000) is now blacklisted on Chrome (check yours at chrome://gpu/). I went to chrome://flags/ and enabled the --ignore-gpu-blacklist flag.""" 

Detailed instructions how to enable WebGL: http://superuser.com/questions/836832/how-can-i-enable-webgl-in-my-browser
Cc: rnimmagadda@chromium.org
Labels: Needs-Feedback
@email: Can we go ahead and close this issue as per the comment #1?

Thank you.

Comment 3 by em...@genesis.re, Sep 13 2016

Yeah. Can close.
Labels: -Needs-Feedback
Status: WontFix (was: Unconfirmed)
Closing this issue as per the comment #3

Sign in to add a comment