New issue
Advanced search Search tips

Issue 644028 link

Starred by 3 users

Issue metadata

Status: Duplicate
Merged: issue 146285
Owner: ----
Closed: Feb 2017
EstimatedDays: ----
NextAction: ----
OS: Windows , Mac
Pri: 2
Type: Feature

Sign in to add a comment

Gamepad limitations of 4 controllers blocking for VR scenarios

Reported by, Sep 5 2016

Issue description

UserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/53.0.2785.89 Safari/537.36

Steps to reproduce the problem:
1. Plug in 2 Gamepads
2. Plug in 1 Oculus Remote
3. Plug in 2 Oculus Touch Controllers

What is the expected behavior?
5 Gamepads

What went wrong?
We have a limitation of only 4 Gamepads. Existing Gamepad is focused on "standard" mapping controllers, but VR relies on many smaller controllers with positional tracking to operate. We currently don't have a way to express all of the necessary controllers.

Did this work before? N/A 

Chrome version: 53.0.2785.89  Channel: stable
OS Version: 10.0
Flash Version: Shockwave Flash 22.0 r0

Comment 1 by, Sep 6 2016

Components: Blink>GamepadAPI

Comment 2 by, Nov 29 2016

Labels: OS-Mac
Status: Available (was: Unconfirmed)
Confirmed on OSX version 57.0.2936.0 

Plugined in 5 controllers. All of them show up in firefox. Chrome only shows 4.

There are native games that use at least 10 that I'd like to see ported or competed with in HTML. Hoping Chrome removes the limit (not just increase it, remove it)

Comment 3 by, Feb 15 2017

Mergedinto: 146285
Status: Duplicate (was: Available)

Sign in to add a comment