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Issue metadata

Status: WontFix
Owner:
inactive
Closed: Nov 2016
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: Chrome
Pri: 3
Type: Bug

Blocking:
issue 548396



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Mus: Bundle Animation Requests in the client lib

Project Member Reported by mfomitchev@chromium.org, Sep 1 2016

Issue description

We need to make sure that animations that affect multiple Mus windows but are logically part of the single UI effect are never "partially" started. I.e. we should never have a frame where some windows participating in an animation have started animating, while the others haven't.

This can achieved by queuing up all animation requests in the client lib and then bulk-scheduling them, e.g. each time after processing a message in the message loop, or before doing SubmitCompositorFrame. 

The same argument applies to all window tree updates, not just animation scheduling, so ideally the mechanism we come up with here should be usable for all window tree updates.

Design proposal:
https://docs.google.com/document/d/1ctJrAKgk1f1hPft44Ue9lnLAlitEIR1AH6oT3097HYI/edit#heading=h.2h8skayk31mb
 
Summary: Mus: Bundle Animation Requests in the client lib (was: Bundling Animation Requests)
Description: Show this description
Components: MUS
Labels: Proj-Mustash
Components: Internals>MUS
Status: WontFix (was: Assigned)
This is obsolete now. In Pollywog animations will run in the client. In Salamander, animations data will be shipped as part of the Content Frame (similar to the API between Blink and Compositor).
Components: -MUS
Components: -Internals>MUS Internals>Services>WindowService

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