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Implement ImmersiveHandlerFactoryMus::CreateGestureHandler |
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Issue descriptionThis needs gesture support before it can be implemented.
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Sep 15 2016
The implementation of ImmersiveGestureHandler needs to see gestures outside the bounds of the window. It may also end up consuming the events.
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Oct 4 2016
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Oct 4 2016
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Nov 16 2016
See ImmersiveFullscreenController::OnGestureEvent() for details on this, where it calls SetHandled().
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Nov 22 2016
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Feb 26 2018
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Feb 26 2018
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Apr 19 2018
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Aug 14
sky, do you know how we're going to do immersive mode for SingleProcessMash? Classic ash code or mash code?
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Aug 14
We will need to use the mash code for this (because the browser window is backed by the windowservice).
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Aug 24
IIUC, the reason ImmersiveGestureHandler needs gestures outside the window bounds is for the case of a bezel sensor, which would produce gesture events located off-screen. Would it make sense for the WM to assume bezel-located events should be sent to the window fullscreened on the nearest display, if any? Also, I don't know how to simulate gesture events (--touch-devices doesn't seem to do it).
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Oct 9
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Comment 1 by dtapu...@chromium.org
, Sep 2 2016