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[Android][Client] Longpress animation using touch input mode is difficult to see |
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Issue descriptionI was using the latest OpenGL renderer android client with my Windows 10 host and noticed that it was really difficult to see the longpress animation. It seems like it is a little too small on my Nexus 5 as I barely see the edge of the animation and it also seems a bit faint. This issue made press and hold interactions difficult as I couldn't tell when the longpress had registered.
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Aug 23 2016
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/cdc3c1395e8cc0795cf70d9fe552e12a1036285a commit cdc3c1395e8cc0795cf70d9fe552e12a1036285a Author: yuweih <yuweih@chromium.org> Date: Tue Aug 23 04:46:26 2016 [Remoting Android] Use Material Design's Ripple Expansion Function for Touch Feedback Currently the radius of the touch feedback animation is linear to time, making it spend the same amount of time when showing the large circle as when showing the smaller circle. This CL changes the radius-time function to a decelerating function as the material design spec suggested. This will make the animation looks more rapid given the same duration. This CL also increases the animation duration to 300ms, which is a balanced value for showing both simple touch and press-and-hold feedback. BUG= 638317 Review-Url: https://codereview.chromium.org/2265053005 Cr-Commit-Position: refs/heads/master@{#413666} [modify] https://crrev.com/cdc3c1395e8cc0795cf70d9fe552e12a1036285a/remoting/client/gl_cursor_feedback.cc
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Aug 24 2016
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Aug 31 2016
Verified in 54.0.2840.6
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Aug 31 2016
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Comment 1 by yuweih@chromium.org
, Aug 16 2016