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Starred by 4 users

Issue metadata

Status: Fixed
Last visit > 30 days ago
Closed: Sep 2016
EstimatedDays: ----
NextAction: ----
OS: Windows
Pri: 3
Type: Bug

Blocked on:
issue 640254

issue 636111

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Can't see member of base class when is_clang=true debugging on Windows

Project Member Reported by, Aug 9 2016 Back to list

Issue description

public inheritance, private member in base class in debug build, symbol_level=2. See attached.

(I'm not actually 100% confident that I'll see it with VS either, so rebuilding that way now to confirm.)
169 KB View Download
Labels: clang
Blocking: 636111
FTR, here's what a cl-built binary shows, with the same build flags other than is_clang=true.
199 KB View Download

Comment 4 by, Aug 10 2016

That's neat. This is definitely supposed to work and I've dumped fields in base classes using windbg, but clearly we need to test with VS too.

Comment 5 by, Aug 10 2016

Adrian, do you want to take a look? This is probably more important than the virtual base type info we were talking about.

Comment 6 by, Aug 10 2016

I'm investigating.

Comment 7 by, Aug 10 2016

Scott, you're using a component build, right? The leading theory is that the type info for the base class (content::NavigationThrottle) is emitted in content.dll.pdb, and VS is not able to match up a forward decl in one PDB with a type definition in another PDB.

We have a debug info size optimization similar to key function optimization in the Itanium ABI, which only emits type info for classes with vtables in TUs where the vtable is emitted. The idea is that your binary won't link without a vtable, so you can always find the debug info there. This is a *very* important size optimization though, so I'm hesitant to turn it off...
Yes, component.
Maybe at least report a bug against VS then if it seems like it could resolve it? I dunno.
It could still be a problem with the type info we're generating.  I'm working on a simple test case so I can verify the hypothesis and see if there's anything we can do on our end.

Comment 11 by, Aug 11 2016

Components: Build
Fixed in upstream Clang in r278861 by ensuring that we emit the type info for dllimported types.
amccarth: Did you check how much that slows down linking? Right now, linking in effectively /Z7 mode with clang-cl is pretty fast, while that isn't the case with cl.exe (see numbers on eg We need to be very careful that we don't accidentally ruin our link time.
I have not measured it.  This affects only dynamic classes that are explicitly imported from a DLL (e.g., with __declspec(dllimport)), which should be only a small fraction of the external classes and thus only a small bump in the amount of debug info.
Huh, every FOO_EXPORT macro expands to declspec(dllimport) -- in other words, every class used by a component that's not defined in the component is imported. Why is this only a small fraction?
I haven't looked at Chrome components specifically.  It seems odd that a DLL would export nearly every class it defines--that would be a huge API surface--or that another component would consume virtually all classes from a DLL.  That would imply a very high degree of coupling and seemingly defeat some of the reasons for breaking things into separate components.

But I'll do some measurements on Chrome binaries and report back.

The alternative is that clang-cl-built binaries get a worse debugging experience than cl-built ones.
Yes, chromium components are very coupled. It's a forced split into many binaries for build time iteration performance, but the code was never intended to be in separate pieces, or define any sort an API.

This is a good overview of the component build, both motivation and implementation:
Blockedon: 640254
I compared the link time of all the Chrome DLLs with and without the change, and found that it's marginally faster with the change than without.


To get ninja to use my local Release build of clang-cl.exe, I copied it over the one in:


In order to isolate the link times, I built Chrome Debug locally, then deleted all the resulting DLLs, and timed how long to rebuild them.

  D:\src\chromium\src>ninja -C out\Debug -j 40 chrome
  [ builds everything ]
  D:\src\chromium\src>del out\Debug\*.dll
  D:\src\chromium\src>timecmd ninja -C out\Debug -j 40 chrome
  [ re-links the DLLs and reports elapsed time ]

I did two timings each, with and without this patch.


With the change (extra debug info), this took 17:29.
Without the change, it took 18:38.

I re-ran each one (in the opposite order to rule out cache effects) and got similar numbers:  17:51, 18:32.

I think it's safe to say that this fix did not hurt link time and may have actually helped it.  As for why it would actually be faster with the extra debug info for the exported base classes: I don't have an explanation.  I suppose it's possible that it's faster to find the debug info for the base class than to determine that it doesn't exist.
Project Member

Comment 21 by, Aug 31 2016

The following revision refers to this bug:

commit a033f395bf2547cf4764f77cc9c86d08f3e22c23
Author: thakis <>
Date: Wed Aug 31 05:16:14 2016

Roll clang 278861:280106.

* win: Members of base classes now should show up in debugger.
* win: Debugger shouldn't show funny highlights anymore due to
  debug info no longer including column information.  (we still
  force this on if sanitizers are used, mostly for clusterfuzz.
  maybe we want to make this toggleable independent of sanitizers
  at some point)
* win: -Wextern-initializer no longer warns on midl-generated code
* win: clang-cl now accepts /source-encoding:utf-8 and friends
  (utf-8 was the source enconding in clang-cl before already, but
  now we don't warn on an explicit flag requesting this)
* all platforms: Three plugin checks are now on-by-default,
  remove flags for these (see
* win: clang-cl's /Brepro now does what it's supposed to do
* win: clang-cl now emits absolute paths in diagnostics, by
  popular request.

Ran `tools/clang/scripts/ 280106`.

BUG= 640254 , 637456 , 636109 , 636091 , 636099 

Cr-Commit-Position: refs/heads/master@{#415563}


Status: Fixed
This should work now, please shout if it doesn't.

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