Chrome is discarding audio buffer chunks after some seconds
Reported by
helio.co...@listenx.com.br,
Aug 2 2016
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:47.0) Gecko/20100101 Firefox/47.0 Example URL: Steps to reproduce the problem: 1. start buffering an audio without play 2. play audio after about 30 seconds 3. the song will starts playing from the beginning again OR 1. play an audio and pause seconds later 2. wait about 30 seconds and play the audio again 3. the song will starts playing from the beginning again What is the expected behavior? The browser should play the audio without try to buffering again because the hole audio is already buferred. What went wrong? This new version 52 seems to discarding chunks of audio that is already played or buferred. Besides that, if you try to buffer an audio without play for some seconds the browser will discard and will try to buffer again when you play. Did this work before? Yes Version < 52 Is it a problem with Flash or HTML5? HTML5 Does this work in other browsers? Yes Chrome version: 52.0.2743.82 Channel: stable OS Version: 6.1 (Windows 7, Windows Server 2008 R2) Flash Version: Shockwave Flash 18.0 r0
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Aug 2 2016
Hello! I´m having the same issue here, chrome ignores the header "Accept-Ranges:none" and some times is doing many requests with "Range" header and refusing the response with all bytes, with "MediaError Code:2". How can I make a single request once for all? My files are generated in real time with expiration token, my application can´t afford this ammount of requests for a single file, even though the entire file was already buffered.
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Aug 15 2016
as per #2, this is by design. Since bug opener didn't provide repro url, no further investigation is actionable. |
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Comment 1 by dalecur...@chromium.org
, Aug 2 2016