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Issue 633544 link

Starred by 2 users

Issue metadata

Status: WontFix
Owner:
Closed: Sep 2016
Cc:
EstimatedDays: ----
NextAction: ----
OS: ----
Pri: 2
Type: Bug-Regression



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No data received for system_health.memory_desktop from chromium-rel-win7-gpu-nvidia since 408636

Project Member Reported by petrcermak@chromium.org, Aug 2 2016

Issue description

See the link to graphs below.
 
Cc: primiano@chromium.org reve...@chromium.org petrcermak@chromium.org
Owner: ericrk@chromium.org
Last trace with the data: https://console.developers.google.com/m/cloudstorage/b/chrome-telemetry-output/o/trace-file-id_22-2016-07-29_09-56-02-45667.html
First trace without the data: https://console.developers.google.com/m/cloudstorage/b/chrome-telemetry-output/o/trace-file-id_22-2016-07-29_12-06-01-98838.html

Last build with the data: https://build.chromium.org/p/chromium.perf/builders/Win%207%20Nvidia%20GPU%20Perf%20%283%29/builds/5258
First build without the data: https://build.chromium.org/p/chromium.perf/builders/Win%207%20Nvidia%20GPU%20Perf%20%283%29/builds/5259

The value actually started being flakily (not) reported since build
5201:

             ^ ...
    REPORTED | 5199
             v 5200
             ^ 5201
NOT reported | ...
             v 5217
    REPORTED * 5218
             ^ 5219
NOT reported | ...
             v 5226
    REPORTED * 5227
             ^ 5228
NOT reported | ...
             v 5257
    REPORTED * 5258
             ^ 5259
NOT reported | ...
             v

Whenever the value *is* reported, the total size of sharedbitmap in the
browser is *always* 96 KiB and the total effective size is 0 KiB.

ericrk: Is this behavior expected, or does it seem like a genuine bug to
you?
Labels: Performance-Sheriff-BotHealth
Labels: Performance-Sheriff-BotHealth
ericrk@ Could you please comment on #2?

Comment 7 by ericrk@chromium.org, Sep 28 2016

Status: WontFix (was: Assigned)
This looks fine to me:

We don't expect heavy usage of SharedBitmaps on Windows - it appears the browser is creating one (not sure why it would, but also no reason it wouldn't, the numbers line up with resource providers in the browser proc).

We also expect minimal use of GPU Memory Buffers - these are only used to upload textures and are automatically deleted after 1s of non-use. It's very possible that most of the GPU memory buffers have been dropped before the measurement runs, especially on pages that aren't doing constant raster.

Overall, this doesn't seem concerning to me. Adding a (longer?) wait before taking memory measurements will likely eliminate the GPU Memory Buffer noise.

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