Clean DEPTH_STENCIL issues in command buffer |
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Issue descriptionIn ES3.0 DEPTH_STENCIL is an alias for setting and querying both the depth and stencil attachments. Operations on DEPTH_STENCIL such as FramebufferTexture2D, FramebufferRenderbuffer are split into two calls for depth and stencil. But depth_stencil attachment is still saved in Framebuffer other than two attachments(depth and stencil). See some discussions in https://codereview.chromium.org/2171543002/.
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Oct 11 2016
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Oct 20 2016
Moving owner to piman as the author of the patch.
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Oct 20 2016
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Comment 1 by bugdroid1@chromium.org
, Oct 5 2016