Issue metadata
Sign in to add a comment
|
10.8% regression in thread_times.simple_mobile_sites at 405975:406054 |
||||||||||||||||||||
Issue descriptionMost likely duplicate of 629498
,
Jul 19 2016
Started bisect job https://chromeperf.appspot.com/buildbucket_job_status/9006699472949281232
,
Jul 20 2016
,
Aug 5 2016
Started bisect job https://chromeperf.appspot.com/buildbucket_job_status/9005128036179801328
,
Aug 5 2016
Yeah, this is just Ganesh going on/off. Merging.
,
Aug 6 2016
===== BISECT JOB RESULTS ===== Status: completed ===== TESTED REVISIONS ===== Revision Mean Std Dev N Good? chromium@405974 1.87494 0.0134182 5 good chromium@405979 1.89793 0.0519207 5 good chromium@405980 1.90041 0.051722 5 good chromium@405981 2.21929 0.029338 5 bad chromium@405983 2.24847 0.0176203 5 bad Bisect job ran on: android_nexus6_perf_bisect Bug ID: 629505 Test Command: src/tools/perf/run_benchmark -v --browser=android-chromium --output-format=chartjson --upload-results --also-run-disabled-tests thread_times.simple_mobile_sites Test Metric: thread_browser_cpu_time_per_frame/thread_browser_cpu_time_per_frame Relative Change: 19.92% Score: 0 Buildbot stdio: http://build.chromium.org/p/tryserver.chromium.perf/builders/android_nexus6_perf_bisect/builds/2433 Job details: https://chromeperf.appspot.com/buildbucket_job_status/9005128036179801328 Not what you expected? We'll investigate and get back to you! https://chromeperf.appspot.com/bad_bisect?try_job_id=5214889107259392 | O O | Visit http://www.chromium.org/developers/speed-infra/perf-bug-faq | X | for more information addressing perf regression bugs. For feedback, | / \ | file a bug with component Tests>AutoBisect. Thank you!
,
Sep 29 2016
This is likely not GPU raster related - Looking at the various bisects (including the one posted to the bug), there seems to be a bit of noise - my guess is that 405981 caused this change: https://chromium.googlesource.com/external/github.com/catapult-project/catapult.git/+/d2b666834a289f8d109c5383fb16e7a9cba66145 This was a catapult roll which modified how scroll amounts were computed. It seems entirely possible that this would impact power metrics. Additionally, GPU raster was landed and reverted a few times in this timeframe, and we don't see significant movement at the other points. Adding ulan@ to see if it makes sense that his change would have impacted the cpu time on thread_times.simple_mobile_sites, which uses scrolling. If this seems reasonable, please feel free to close this issue out.
,
Sep 30 2016
It is possible that my CL changes scroll amount for this benchmark. |
|||||||||||||||||||||
►
Sign in to add a comment |
|||||||||||||||||||||
Comment 1 by majidvp@google.com
, Jul 19 2016