What paint are accelerated by GOU rasterization?
Reported by
trusktr@gmail.com,
Jul 14 2016
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Issue descriptionSteps to reproduce the problem: N/a What is the expected behavior? What went wrong? N/a Did this work before? N/A Chrome version: 53.0.2782.9 Channel: dev OS Version: Flash Version: Just wondering seeing if there's a document that explains exactly which rasterization workloads are accelerated, and exactly how to get vetoed so that I can avoid that.
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Jul 19 2016
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Jul 19 2016
Unfortunately there is not a great doc I can point you to. I can tell you that vetoes currently occur due to having shapes that are too complicated. See this code for the gory details: https://cs.chromium.org/chromium/src/third_party/skia/src/core/SkPictureAnalyzer.cpp?q=SkPictureGpuAnalyzer&sq=package:chromium&l=24
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Jul 20 2016
@chrishtr Thanks for the link. Would be great if you could make a basic outline, or perhaps provide some basic examples. This sort of thing will help developers make the most performant web apps by avoiding vetoes. |
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Comment 1 by trusktr@gmail.com
, Jul 14 2016