WebGL 2 Windows failures in shadertexturefunction tests |
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Issue description
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Jul 26 2016
This hasn't been fixed. This bug was punted to WebGL 2.0.1.. I'll try to look into it soon if I can.
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Sep 7 2016
Geoff can you look at this? It would be nice if we didn't have to punt this off conformance.
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Sep 7 2016
There was some discussion with the webgl working group on this but it looks stalled. Going to make sure it's brought up again.
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Sep 7 2016
Argh, sorry about that. I remember this coming up but can't find it in the meeting minutes. Apologies if I missed it somehow. Please do re-raise it with the working group and let's come to a resolution. I think that being the most strict, and requiring failing compilation of these particular built-in functions, is probably the best for the first release of WebGL 2.0.
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Sep 7 2016
No problem, I completely forgot too.
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Jun 20 2017
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Comment 1 by zmo@chromium.org
, Jul 26 2016Owner: jmad...@chromium.org
Status: Assigned (was: Available)