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Issue 626350 link

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Issue metadata

Status: Duplicate
Merged: issue skia:5499
Owner:
Email to this user bounced
Closed: Jul 2016
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: Android , iOS
Pri: 3
Type: Bug-Regression



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Lighting shader outputs black when normals are (0, 0, 1)

Project Member Reported by dvonbeck@google.com, Jul 7 2016

Issue description

Identified on GPUs Adreno420, Mali400, Mali400MP2, SGX554. Probably caused by low floating-point precision when branching due to division-by-zero check.

What steps will reproduce the problem?
(1) Run lightingshader GM on a device with these GPUs

What is the expected output?
The surface being lit correctly

What do you see instead?
Just black

 
Mergedinto: skia:5499
Status: Duplicate (was: Assigned)

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