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Lighting shader outputs black when normals are (0, 0, 1) |
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Issue descriptionIdentified on GPUs Adreno420, Mali400, Mali400MP2, SGX554. Probably caused by low floating-point precision when branching due to division-by-zero check. What steps will reproduce the problem? (1) Run lightingshader GM on a device with these GPUs What is the expected output? The surface being lit correctly What do you see instead? Just black |
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Comment 1 by dvonbeck@google.com
, Jul 7 2016Status: Duplicate (was: Assigned)