renderbufferStorageMultisample: multisampled float buffers not supported |
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/54.0.2787.0 Safari/537.36 Example URL: Steps to reproduce the problem: render to floating point multisampled render target, then sample from render texture. What is the expected behavior? run in Firefox Nightly to see expected rendering What went wrong? image does not render correctly. Canary log these errors: WebGL: INVALID_VALUE: renderbufferStorageMultisample: multisampled float buffers not supported [.Offscreen-For-WebGL-0000018C84A0ADF0]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete [.Offscreen-For-WebGL-0000018C84A0ADF0]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawElements: framebuffer incomplete [.Offscreen-For-WebGL-0000018C84A0ADF0]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glBlitFramebufferCHROMIUM: framebuffer incomplete Does it occur on multiple sites: N/A Is it a problem with a plugin? N/A Did this work before? N/A Does this work in other browsers? Yes Chrome version: 54.0.2787.0 Channel: canary OS Version: 10.0 Flash Version: Shockwave Flash 22.0 r0 repro: https://oc.unity3d.com/index.php/s/VWZ0rhGFdSVazi4
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Sep 2 2016
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Sep 4 2017
This issue has been Available for over a year. If it's no longer important or seems unlikely to be fixed, please consider closing it out. If it is important, please re-triage the issue. Sorry for the inconvenience if the bug really should have been left as Available. If you change it back, also remove the "Hotlist-Recharge-Cold" label. For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
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Sep 8 2017
Still seems to repro.
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Sep 8 2017
Really? The conformance tests were updated over a year ago to allow this case. Could the repro case be wrong?
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Sep 8 2017
Actually it could just be a startup thing. There are 35 instances of [.Offscreen-For-WebGL-0x2a908262ae00]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete but glDrawElements and glBlitFramebufferCHROMIUM seem to be no longer producing errors. There are similar errors in Firefox on my machine. But the rendering is actually still slightly different. Marco: can you verify whether this is still an issue?
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Sep 10
This issue has been Available for over a year. If it's no longer important or seems unlikely to be fixed, please consider closing it out. If it is important, please re-triage the issue. Sorry for the inconvenience if the bug really should have been left as Available. For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
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Sep 10
The test case above runs successfully on 71.0.3548.0 (Official Build) canary (64-bit) on macOS. RFE https://github.com/KhronosGroup/WebGL/issues/1845 was fixed with the following pull requests: https://github.com/KhronosGroup/WebGL/pull/1935 https://github.com/KhronosGroup/WebGL/pull/1946 https://github.com/KhronosGroup/WebGL/pull/1956 Closing as WontFix - no longer reproducible.
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Sep 13
Apologies for not checking earlier. The issue seem fixed. There is still one warning: [.WebGL-000001E9FF8C9650] GL_INVALID_FRAMEBUFFER_OPERATION: Invalid framebuffer operation. but I assume it's a problem on our side since Firefox also complains about it. |
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Comment 1 by kbr@chromium.org
, Jul 6 2016Labels: -OS-Windows OS-All
Status: Available (was: Unconfirmed)