CPU usage is very high when breakpoint is being inspected
Reported by
oliverj...@gmail.com,
Jul 1 2016
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Issue descriptionUserAgent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_11_5) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/53.0.2774.3 Safari/537.36 Steps to reproduce the problem: 1. Set and use a breakpoint What is the expected behavior? What went wrong? My CPU starts going crazy as soon as the breakpoint becomes active This only happens for my larger projects it seems. I'm not sure how I can provide more diagnostics information, if you could advise that would be very much appreciated. Did this work before? N/A Chrome version: 53.0.2774.3 Channel: n/a OS Version: OS X 10.11.5 Flash Version: Shockwave Flash 22.0 r0
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Jul 7 2016
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Jul 19 2016
Trace attached.
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Jul 19 2016
Thank you for providing more feedback. Adding requester "allada@chromium.org" for another review and adding "Needs-Review" label for tracking. For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
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Jul 22 2016
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Nov 3 2016
Still experience extreme slowness each time I go into debug mode on a daily basis. :-( The issue seems much more prominent when I'm using my external monitor, which has a 4k display.
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Nov 7 2016
I've been experiencing this for a long time. Recently, this high CPU usage is accompanied by screen refreshes at a very high frequency (like in tight loop), and the browser page blinks a lot - with a perceived granularity of some medium (relative to screen size) squares.
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Nov 7 2016
Could you provide any instruction step by step, how to reproduce it?
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Nov 8 2016
I've disabled all my extensions / add-ons / plugins. This doesn't seem to make a difference. Steps to reproduce: 1) Open devtools. 2) Reload site / app so that source maps are loaded and whatnot. 3) Set a break point. 4) Make the app reach the breakpoint. Expected behavior: The machine should be idling waiting for input on the console / actions on the dev tools UI. Actual behavior: - CPU goes to 100%. - Main browser window starts blinking / flashing and you can see some kind of square grid with updated regions going white and then gray. (Note that this is a recent behavior and can be more visible due to the machine being a retina mbp 15 with no GPU. (no, intel integrated graphics don't count as GPU on my book :) ) - Resuming the application by pressing F8 / Play returns the CPU to normal level.
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Nov 21 2016
After tracing with the tools on "about:tracing", I realized that the screen a being repainted a lot - an hint was already given by the blinking / flashing described above. This machine has an IGP (no discrete GPU) so, the extra painting is very hard on the general CPU. Checking "Disable paused state overlay" apparently makes this behavior go away, will try/use dev tools for some more time until I provide a more firm confirmation.
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Dec 2 2016
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Mar 13 2017
Cleaning up "Needs-Review" label as we are not using this label for triage anymore. Ref bug for this cleanup 684919
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Jul 11 2017
Please reopen/file new issue if it's still a problem. |
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Comment 1 by paulir...@chromium.org
, Jul 1 2016