Graphical Rendering Error in Hybrid App
Reported by
funworxg...@gmail.com,
Jun 20 2016
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Issue descriptionHi, Version 52.0.2749.41 broke hybrid apps causing screen glitches in high resolution parallax scroll images in the games. Example ; The broken one is from phone and the correct one is from pc. Same html file. Tested on both platforms. Device name: Asus Zenfone 2 Android version: 5.0 WebView version : 52.0.2749.41 Application : Protocon Application version : V1.32 URLs (if applicable): http://www.eamusavirlik.com/cyber/ptx/index.html Steps to reproduce: (1) (2) (3) Expected result: Actual result:
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Jun 21 2016
tried the page using Webview browser shell and ToT system webview and did not see any issue (used Nexus 5x). cc'ing some people who knows graphics. Do the logs show any errors?
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Jun 21 2016
that device has intel atom cpu, but powervr gpu.. so, what about devices with other GPUs? QA: maybe can check other devices with adreno and mali gpu?
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Jul 5 2016
Assigning to dneelamegam@ for now, dneelamegam@ feel free to assign to someone else to do testing as per comment #3. Bo, what other devices do you think should be tested?
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Jul 6 2016
any recent nexus device + international version of samsung galaxy s6 or s7
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Jul 7 2016
dneelamegam@ could you test with one of the devices Bo suggested?
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Jul 7 2016
gsennton@, 1. I tried to download the apps from play store "Protocon" dont find the apps. 2. http://www.eamusavirlik.com/cyber/ptx/index.html, this link is getting (File not found (404 error))
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Jul 8 2016
Yeah, that link doesn't work for me either. funworxgames@gmail.com, could you provide a link to the app on the Play Store please?
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Jul 8 2016
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Jul 9 2016
Sorry i was on holiday. I have checked the code and behaviours again. It seems like since the new update of android system webview does not render correctly outside screen resolution. Sometimes in order to achive certain tiled texture effect i need to make the texture bigger then (active camera field) screen resolution. I have tried to lower the tiled texture exactly to the resolution of active camera field and now it works. Seems like overscan till outside given camera creates this problem. But this is not the case on previous android system webview versions. Anyway found a solution like that now it works. Thank you all for the help and interest. I truly appreciate it.
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Jul 10 2016
Thank you for providing more feedback. Adding "Needs-Review" label for tracking. For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
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Jul 11 2016
Ok, so we could just close this as Won't Fix, unless we should investigate the potential regression described in comment #10, Bo/Toby, any thoughts?
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Jul 11 2016
I think it can be xlosed as fixed since we know what causes the bug. So thank you all for the help & support you all are wonderfull.
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Jul 11 2016
Can you keep a broken version of the game alive somewhere? Finding a workaround in your game doesn't really say much whether there was a bug, and if the bug is in your game, in webview, or in the gpu driver.
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Jul 11 2016
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Jul 12 2016
Sure i will upload the broken edition tomorrow evebing up again and post a link.
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Aug 1 2016
Hello funworxgames@gmail.com, any news on a broken version of the game? Thanks!
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Aug 10 2016
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Aug 11 2017
Issue has not been modified or commented on in the last 365 days, please re-open or file a new bug if this is still an issue. For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot |
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Comment 1 by funworxg...@gmail.com
, Jun 20 2016