NVIDIA Win8 FYI GPU bots failing GLES2ConformTest.GL2Tests_framebuffer_objects_input_run in |
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Issue descriptionStarting at https://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Debug%20%28NVIDIA%29/builds/14574 I can't see any patches that should have affected this, though both bots started failing at the same time, and both gles2_conform_d3d9_test and gles2_conform_test are failing. Failing test output: [ RUN ] GLES2ConformTest.GL2Tests_framebuffer_objects_input_run [0616/135335:ERROR:gles2_cmd_decoder.cc(8357)] [GroupMarkerNotSet( crbug.com/242999 )!:14078508]RENDER WARNING: there is no texture bound to the unit 0 [0616/135335:ERROR:gles2_cmd_decoder.cc(4818)] Error: 5 for Command kDeleteBuffersImmediate [0616/135335:ERROR:gles2_cmd_decoder.cc(8357)] [GroupMarkerNotSet( crbug.com/242999 )!:B4BC8808]RENDER WARNING: there is no texture bound to the unit 0 [0616/135335:ERROR:gles2_cmd_decoder.cc(4818)] Error: 5 for Command kDeleteBuffersImmediate [3336:3180:0616/135335:5956531:ERROR:gles2_conform_test.cc(122)] Running GTF (Graphics Test Framework) egl_vendor: Google Inc. egl_version: 1.4 ConfigID: -1 RGBA bits( 0, 0, 0, 0) Depth bits: 0 Stencil bits: 0 gtf_version: 3.0 mode: egl arg: c:\users\chrome~1\appdata\local\temp\isolated_rundhv3ht\out\Debug\gles2_conform_test_windowless -run=GL2Tests/framebuffer_objects/input.run gl_renderer: Chromium gl_shading_language_version: OpenGL ES GLSL ES 1.0 Chromium gl_version: OpenGL ES 2.0 Chromium gl_vendor: Chromium gl_extensions: GL_ANGLE_translated_shader_source GL_CHROMIUM_async_pixel_transfers GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_command_buffer_query GL_CHROMIUM_command_buffer_latency_query GL_CHROMIUM_copy_texture GL_CHROMIUM_deschedule GL_CHROMIUM_get_error_query GL_CHROMIUM_lose_context GL_CHROMIUM_pixel_transfer_buffer_object GL_CHROMIUM_rate_limit_offscreen_context GL_CHROMIUM_resize GL_CHROMIUM_resource_safe GL_CHROMIUM_strict_attribs GL_CHROMIUM_texture_mailbox GL_CHROMIUM_trace_marker GL_EXT_debug_marker GL_EXT_unpack_subimage GL_OES_vertex_array_object GL_CHROMIUM_gpu_memory_manager GL_EXT_texture_compression_dxt1 GL_CHROMIUM_texture_compression_dxt3 GL_CHROMIUM_texture_compression_dxt5 GL_EXT_texture_filter_anisotropic GL_CHROMIUM_depth_texture GL_GOOGLE_depth_texture GL_OES_packed_depth_stencil GL_OES_element_index_uint GL_EXT_sRGB GL_EXT_texture_format_BGRA8888 GL_CHROMIUM_renderbuffer_format_BGRA8888 GL_EXT_read_format_bgra GL_EXT_disjoint_timer_query GL_OES_rgb8_rgba8 GL_OES_texture_npot GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_framebuffer_multisample GL_OES_standard_derivatives GL_OES_EGL_image_external GL_NV_EGL_stream_consumer_external GL_OES_compressed_ETC1_RGB8_texture GL_ANGLE_texture_usage GL_EXT_texture_storage GL_EXT_occlusion_query_boolean GL_ANGLE_instanced_arrays GL_EXT_draw_buffers GL_EXT_blend_minmax GL_EXT_frag_depth GL_EXT_shader_texture_lod GL_CHROMIUM_sync_query GL_EXT_texture_rg GL_EXT_unpack_subimage GL_CHROMIUM_map_sub GL_CHROMIUM_image GL_CHROMIUM_gpu_memory_buffer_image stamp: 20160616135334 framebuffer: width=500, height=500 Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.000122) Test run starting with file: GL2Tests/framebuffer_objects/input.run framebuffer_objects: Start #+ Error testing frame buffer. framebuffer_objects: total = 1, failure = 1, #1 ConfigID: -1 RGBA bits( 0, 0, 0, 0) Depth bits: 0 Stencil bits: 0 gtf_version: 3.0 mode: egl arg: c:\users\chrome~1\appdata\local\temp\isolated_rundhv3ht\out\Debug\gles2_conform_test_windowless -run=GL2Tests/framebuffer_objects/input.run gl_renderer: Chromium gl_shading_language_version: OpenGL ES GLSL ES 1.0 Chromium gl_version: OpenGL ES 2.0 Chromium gl_vendor: Chromium gl_extensions: GL_ANGLE_translated_shader_source GL_CHROMIUM_async_pixel_transfers GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_command_buffer_query GL_CHROMIUM_command_buffer_latency_query GL_CHROMIUM_copy_texture GL_CHROMIUM_deschedule GL_CHROMIUM_get_error_query GL_CHROMIUM_lose_context GL_CHROMIUM_pixel_transfer_buffer_object GL_CHROMIUM_rate_limit_offscreen_context GL_CHROMIUM_resize GL_CHROMIUM_resource_safe GL_CHROMIUM_strict_attribs GL_CHROMIUM_texture_mailbox GL_CHROMIUM_trace_marker GL_EXT_debug_marker GL_EXT_unpack_subimage GL_OES_vertex_array_object GL_CHROMIUM_gpu_memory_manager GL_EXT_texture_compression_dxt1 GL_CHROMIUM_texture_compression_dxt3 GL_CHROMIUM_texture_compression_dxt5 GL_EXT_texture_filter_anisotropic GL_CHROMIUM_depth_texture GL_GOOGLE_depth_texture GL_OES_packed_depth_stencil GL_OES_element_index_uint GL_EXT_sRGB GL_EXT_texture_format_BGRA8888 GL_CHROMIUM_renderbuffer_format_BGRA8888 GL_EXT_read_format_bgra GL_EXT_disjoint_timer_query GL_OES_rgb8_rgba8 GL_OES_texture_npot GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_framebuffer_multisample GL_OES_standard_derivatives GL_OES_EGL_image_external GL_NV_EGL_stream_consumer_external GL_OES_compressed_ETC1_RGB8_texture GL_ANGLE_texture_usage GL_EXT_texture_storage GL_EXT_occlusion_query_boolean GL_ANGLE_instanced_arrays GL_EXT_draw_buffers GL_EXT_blend_minmax GL_EXT_frag_depth GL_EXT_shader_texture_lod GL_CHROMIUM_sync_query GL_EXT_texture_rg GL_EXT_unpack_subimage GL_CHROMIUM_map_sub GL_CHROMIUM_image GL_CHROMIUM_gpu_memory_buffer_image stamp: 20160616135334 framebuffer: width=500, height=500 Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.000122) Test run starting with file: GL2Tests/framebuffer_objects/input.run framebuffer_objects: Start #+ Error testing frame buffer. framebuffer_objects: total = 1, failure = 1, #1 Conformance FAILED 2 of 2 tests. Test duration: 1s e:\b\build\slave\gpu_win_builder__dbg_\build\src\out\debug\gen\gpu\gles2_conform_test\gles2_conform_test_autogen.cc(482): error: Value of: RunGLES2ConformTest("GL2Tests/framebuffer_objects/input.run") Actual: false Expected: true [ FAILED ] GLES2ConformTest.GL2Tests_framebuffer_objects_input_run (995 ms)
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Jun 16 2016
Yeah, I checked and the ANGLE revision is 9fc7b4c732f34c4c43ffb10053 both before and afterwards, so doesn't look like an ANGLE change.
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Jun 17 2016
This is because of https://chromium-review.googlesource.com/352252, please revert and I'll diagnose tomorrow. 2 things: 1) is this win8 only? it would explain why it wasn't caught by the ANGLE bots. 2) you'll need to look at parent_got_angle_revision for the 'weird' bots that don't have a compile step.
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Jun 17 2016
The following revision refers to this bug: https://chromium.googlesource.com/angle/angle/+/73d417edc04e982de5473c431b4f24b246bf5a5c commit 73d417edc04e982de5473c431b4f24b246bf5a5c Author: John Bauman <jbauman@chromium.org> Date: Fri Jun 17 00:49:40 2016 Revert "D3D11: Fix readback of BGRA-backed formats." This reverts commit 230d95616d1309914a6703e27a797a440806dd02. This broke GLES2ConformTest.GL2Tests_framebuffer_objects_input_run on the NVIDIA Win8 Chromium bots. BUG= chromium:620908 Change-Id: Idf6e3eb51483ff0b6bc758b95c5910863ddfc25f Reviewed-on: https://chromium-review.googlesource.com/353394 Reviewed-by: John Bauman <jbauman@chromium.org> Commit-Queue: John Bauman <jbauman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> [modify] https://crrev.com/73d417edc04e982de5473c431b4f24b246bf5a5c/src/libANGLE/renderer/d3d/d3d11/texture_format_data.json [modify] https://crrev.com/73d417edc04e982de5473c431b4f24b246bf5a5c/src/tests/test_utils/ANGLETest.h [modify] https://crrev.com/73d417edc04e982de5473c431b4f24b246bf5a5c/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h [modify] https://crrev.com/73d417edc04e982de5473c431b4f24b246bf5a5c/src/tests/test_utils/ANGLETest.cpp [modify] https://crrev.com/73d417edc04e982de5473c431b4f24b246bf5a5c/src/tests/gl_tests/SixteenBppTextureTest.cpp [modify] https://crrev.com/73d417edc04e982de5473c431b4f24b246bf5a5c/src/common/angleutils.h [modify] https://crrev.com/73d417edc04e982de5473c431b4f24b246bf5a5c/src/libANGLE/renderer/imageformats.h [modify] https://crrev.com/73d417edc04e982de5473c431b4f24b246bf5a5c/src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py [modify] https://crrev.com/73d417edc04e982de5473c431b4f24b246bf5a5c/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp [modify] https://crrev.com/73d417edc04e982de5473c431b4f24b246bf5a5c/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
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Jun 17 2016
> 1) is this win8 only? it would explain why it wasn't caught by the ANGLE bots. Yeah, this seems to be win8-only. > 2) you'll need to look at parent_got_angle_revision for the 'weird' bots that don't have a compile step. Oops, didn't realize that was different here.
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Jun 17 2016
Working on this.
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Jun 20 2016
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/821f13cfce94de27473bc0a95885bbcebfdde7e1 commit 821f13cfce94de27473bc0a95885bbcebfdde7e1 Author: zmo <zmo@chromium.org> Date: Mon Jun 20 21:09:59 2016 Roll ANGLE cd1b122..b098776 https://chromium.googlesource.com/angle/angle.git/+log/cd1b122..b098776 BUG= 620908 , 620937 , 616176 NOTRY=true Review-Url: https://codereview.chromium.org/2087513002 Cr-Commit-Position: refs/heads/master@{#400781} [modify] https://crrev.com/821f13cfce94de27473bc0a95885bbcebfdde7e1/DEPS
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Jul 5 2016
Re-landed https://chromium-review.googlesource.com/357132, see issue 616176 , seems to be fixed. |
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Comment 1 by zmo@chromium.org
, Jun 16 2016