Failed to get a valid WebGL2RenderingContext on Nvidia GTX 275 (341.95)
Reported by
sturm.t...@gmail.com,
Jun 13 2016
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/51.0.2704.84 Safari/537.36 Steps to reproduce the problem: 1. Try to get a WebGL 2 context 2. The returned context is null 3. chrome://gpu -> ContextGroup::Initialize failed because maximum vertex output components is too small (56, should be 64). What is the expected behavior? Get a valid WebGL 2 Context What went wrong? The GL_MAX_VERTEX_OUTPUT_COMPONENTS query in context_group.cc returns a strange value of "56" instead of the real "64" vertex output components. Did this work before? Yes I think the last version it did work was Chrome Stable 49 or 50 Chrome version: 51.0.2704.84 Channel: stable OS Version: 10.0 Flash Version: Shockwave Flash 21.0 r0 The GPU Caps Viewer returns the real value of "64" for the GL_MAX_VERTEX_OUTPUT_COMPONENTS query.
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Sep 30 2016
Removing Bug-Regression as WebGL 2 feature is pre-release.
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Sep 30 2016
Sorry, I have no idea what's going on. Please upgrade your graphics driver and provide about:gpu information from your system.
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Dec 9 2016
Closing given no response to #3.
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Jun 20 2017
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Comment 1 by brajkumar@chromium.org
, Jun 15 2016