To start, we will verify that webgl rendering works.
Starting with the following cases:
1. Rendering to OffscreenCanvas, do transferToImageBitmap, and draw it to another canvas via transferFromImageBitmap.
2. Using HTMLCanvasElement.transferControlToOffscreen, rendering from the resulting OffscreenCanvas's context, and verifying the rendering results.
3. Verify the above two cases on a worker thread.
More to follow up.
Comment 1 by kbr@chromium.org
, May 10 2016