New issue
Advanced search Search tips
Note: Color blocks (like or ) mean that a user may not be available. Tooltip shows the reason.

Issue 606672 link

Starred by 2 users

Issue metadata

Status: Fixed
Owner:
Closed: May 2017
Cc:
EstimatedDays: ----
NextAction: ----
OS: ----
Pri: 3
Type: Feature


Sign in to add a comment

Investigate performance problems for 'Animometer Score > Focus' benchmark

Project Member Reported by dk...@chromium.org, Apr 26 2016

Issue description

All benchmarks are under pr.gg/animometer/developer.html

- Set "Ramp" mode for benchmarking.
- Set "Keep at a fixed complexity" for profiling.  Set an appropriate [high] complexity next to each test's name.

File any performance bugs found as blocking this issue.
 
Cc: bsalomon@chromium.org ericrk@chromium.org
Owner: senorblanco@chromium.org
Note: this test is tracked in Telemetry under "smoothness.tough_filters_cases", with a fixed complexity of 100. Its URL begins with http://rawgit.com/WebKit/webkit/master/PerformanceTests/Animometer/developer.html.
In order to set an upper bound on optimizations, here are some timings with various rendering paths disabled (on Z620 Linux/NV, 20 sec run, target 50FPS)

drawing nothing (early-out in cc when filter present)   68.98
drawing unfiltered (skip filter in cc)                  67.35
drawing nothing (early-out in skia)                     47.49
drawing unfiltered (skip blur + opacity in Skia)        45.5
drawing unblurred (skip SkBlurImageFilter in Skia)      42.75
ToT                                                     24.99
Blockedon: 602785
FYI - here's my prototype patch for skipping render pass quads in the case where we are filtering a single tile in CC: crrev.com/1887483002 - not production ready, but might be good for benchmarking.
Blockedon: 254639
Re: #5: awesome! That sounds like  crbug.com/254639 , which I'll make a blocker for this.
Cc: robertphillips@chromium.org chrishtr@chromium.org
The GPU blur algorithm involves a lot of FBO passes. I've put together some diagrams to describe the most common cases here: https://docs.google.com/document/d/1BAfL9PK9hk8-tg4TzGSwdHpfyamAiTIG5TwbPU3igOs/edit?usp=sharing

Eliminating some of these blit passes is probably the lowest-hanging fruit in the short- to medium-term (such as #5 above, as well as the restore pass). In the long term, there may be a possibility to combine working from separate passes for multiple primitives, via a combination of

- slimming paint (to create fewer layers)
- skia saveLayer hoisting to reduce FBO switching
- texture atlasing to combine multiple primitives into a single FBO
- batching of blur passes
  - e.g., multiple primitives are downsampled in a single pass, convolved in a single pass, etc

That's a lot of dependencies to get to the optimal end state, but we may be able to make successive wins along the way (e.g., saveLayer hoisting).

Finally, GPU compute may allow us to speed up the convolution passes, by using a more GPU-friendly algorithm than straight convolution. That will require support for GPU compute in Skia and the command buffer.
Blockedon: 609897
We should be able to eliminate the "opacity" pass by applying it in-line in cc's RenderSurface draw pass, and doing the rest of the DAG in Skia.
Note: I'm a little suspicious of the Safari numbers here. Setting Fixed Complexity to 1000 in this demo, Animometer claims 10-17FPS, but the FPS meter in Quartz Debug reports 3-4FPS.

This is also visually noticeable: the result looks a lot more like 3-4FPS than 10+.
Blockedon: 611823
Project Member

Comment 11 by bugdroid1@chromium.org, Jun 10 2016

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/ff3dc65b0f7845184458fb25b3d566fa079cd232

commit ff3dc65b0f7845184458fb25b3d566fa079cd232
Author: enne <enne@chromium.org>
Date: Fri Jun 10 00:52:09 2016

Optimize render passes with single quads

Many effects (masks, replicas, filters) generate render passes for
simplicity in the code.  However, in the cases where the pass contains a
single quad with a texture, that resulting texture could just be used as
the input texture instead of the render pass itself.

The complication is mostly that render passes and tile textures are
flipped relative to each other (oops) and so some knowledge of this has
to leak into drawing render passes.

This is done by detecting such render passes inside of DirectRenderer,
storing the TileQuad that would have been drawn, skipping allocating the
pass and rendering it, and then calling a slightly modified version of
DrawRenderPassQuad with the TileQuad's resource.  The check for which
render passes can be supported is conservative to start.

This optimization usually will not be supported on mac because skia
does not support textures with texture rectangle targets as input.

BUG= 254639 , 606672 
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel

Review-Url: https://codereview.chromium.org/1960543002
Cr-Commit-Position: refs/heads/master@{#399060}

[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/output/direct_renderer.cc
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/output/direct_renderer.h
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/output/gl_renderer.cc
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/output/gl_renderer.h
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/test/data/rotated_drop_shadow_filter_gl.png
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/test/data/rotated_drop_shadow_filter_sw.png
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/test/solid_color_content_layer_client.cc
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/test/solid_color_content_layer_client.h
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/trees/layer_tree_host_pixeltest_filters.cc
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/trees/layer_tree_host_pixeltest_masks.cc
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/third_party/WebKit/LayoutTests/TestExpectations
[delete] https://crrev.com/3e75809d6084ec6ae9694cc5ba20990be37ec49a/third_party/WebKit/LayoutTests/css3/filters/effect-all-on-background-hw-expected.html

From what Brian said on the CL, Skia has support for those textures but we need some plumbing through the command buffer. Is that feasible? Should we file a separate bug?
Project Member

Comment 13 by bugdroid1@chromium.org, Jun 10 2016

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/95a0c4522dbb71c522c09798e7dbc77a7285d1ea

commit 95a0c4522dbb71c522c09798e7dbc77a7285d1ea
Author: kozyatinskiy <kozyatinskiy@chromium.org>
Date: Fri Jun 10 22:52:37 2016

Revert of Optimize render passes with single quads (patchset #13 id:240001 of https://codereview.chromium.org/1960543002/ )

Reason for revert:
Context menu is broken on Linux:
https://drive.google.com/file/d/0B7RLEApsOKBLNGZDai1JT0kwR2M/view?usp=sharing

BUG= 619185 

Original issue's description:
> Optimize render passes with single quads
>
> Many effects (masks, replicas, filters) generate render passes for
> simplicity in the code.  However, in the cases where the pass contains a
> single quad with a texture, that resulting texture could just be used as
> the input texture instead of the render pass itself.
>
> The complication is mostly that render passes and tile textures are
> flipped relative to each other (oops) and so some knowledge of this has
> to leak into drawing render passes.
>
> This is done by detecting such render passes inside of DirectRenderer,
> storing the TileQuad that would have been drawn, skipping allocating the
> pass and rendering it, and then calling a slightly modified version of
> DrawRenderPassQuad with the TileQuad's resource.  The check for which
> render passes can be supported is conservative to start.
>
> This optimization usually will not be supported on mac because skia
> does not support textures with texture rectangle targets as input.
>
> BUG= 254639 , 606672 
> CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel
>
> Committed: https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232
> Cr-Commit-Position: refs/heads/master@{#399060}

TBR=ericrk@chromium.org,senorblanco@chromium.org,enne@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG= 254639 , 606672 
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel

Review-Url: https://codereview.chromium.org/2058013003
Cr-Commit-Position: refs/heads/master@{#399308}

[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/output/direct_renderer.cc
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/output/direct_renderer.h
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/output/gl_renderer.cc
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/output/gl_renderer.h
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/test/data/rotated_drop_shadow_filter_gl.png
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/test/data/rotated_drop_shadow_filter_sw.png
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/test/solid_color_content_layer_client.cc
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/test/solid_color_content_layer_client.h
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/trees/layer_tree_host_pixeltest_filters.cc
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/trees/layer_tree_host_pixeltest_masks.cc
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/third_party/WebKit/LayoutTests/TestExpectations
[add] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/third_party/WebKit/LayoutTests/css3/filters/effect-all-on-background-hw-expected.html

Project Member

Comment 14 by bugdroid1@chromium.org, Jun 13 2016

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949

commit 4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949
Author: enne <enne@chromium.org>
Date: Mon Jun 13 21:00:03 2016

Optimize render passes with single quads

Many effects (masks, replicas, filters) generate render passes for
simplicity in the code.  However, in the cases where the pass contains a
single quad with a texture, that resulting texture could just be used as
the input texture instead of the render pass itself.

The complication is mostly that render passes and tile textures are
flipped relative to each other (oops) and so some knowledge of this has
to leak into drawing render passes.

This is done by detecting such render passes inside of DirectRenderer,
storing the TileQuad that would have been drawn, skipping allocating the
pass and rendering it, and then calling a slightly modified version of
DrawRenderPassQuad with the TileQuad's resource.  The check for which
render passes can be supported is conservative to start.

This optimization usually will not be supported on mac because skia
does not support textures with texture rectangle targets as input.

BUG= 254639 , 606672 
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel

Committed: https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232
Review-Url: https://codereview.chromium.org/1960543002
Cr-Original-Commit-Position: refs/heads/master@{#399060}
Cr-Commit-Position: refs/heads/master@{#399532}

[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/output/direct_renderer.cc
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/output/direct_renderer.h
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/output/gl_renderer.cc
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/output/gl_renderer.h
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/test/data/rotated_drop_shadow_filter_gl.png
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/test/data/rotated_drop_shadow_filter_sw.png
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/test/solid_color_content_layer_client.cc
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/test/solid_color_content_layer_client.h
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/trees/layer_tree_host_pixeltest_filters.cc
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/trees/layer_tree_host_pixeltest_masks.cc
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/third_party/WebKit/LayoutTests/TestExpectations
[delete] https://crrev.com/e044e1cf503b7635d746d6b34594195eeac10dba/third_party/WebKit/LayoutTests/css3/filters/effect-all-on-background-hw-expected.html

Project Member

Comment 15 by bugdroid1@chromium.org, Jun 15 2016

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/ff3dc65b0f7845184458fb25b3d566fa079cd232

commit ff3dc65b0f7845184458fb25b3d566fa079cd232
Author: enne <enne@chromium.org>
Date: Fri Jun 10 00:52:09 2016

Optimize render passes with single quads

Many effects (masks, replicas, filters) generate render passes for
simplicity in the code.  However, in the cases where the pass contains a
single quad with a texture, that resulting texture could just be used as
the input texture instead of the render pass itself.

The complication is mostly that render passes and tile textures are
flipped relative to each other (oops) and so some knowledge of this has
to leak into drawing render passes.

This is done by detecting such render passes inside of DirectRenderer,
storing the TileQuad that would have been drawn, skipping allocating the
pass and rendering it, and then calling a slightly modified version of
DrawRenderPassQuad with the TileQuad's resource.  The check for which
render passes can be supported is conservative to start.

This optimization usually will not be supported on mac because skia
does not support textures with texture rectangle targets as input.

BUG= 254639 , 606672 
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel

Review-Url: https://codereview.chromium.org/1960543002
Cr-Commit-Position: refs/heads/master@{#399060}

[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/output/direct_renderer.cc
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/output/direct_renderer.h
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/output/gl_renderer.cc
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/output/gl_renderer.h
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/test/data/rotated_drop_shadow_filter_gl.png
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/test/data/rotated_drop_shadow_filter_sw.png
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/test/solid_color_content_layer_client.cc
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/test/solid_color_content_layer_client.h
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/trees/layer_tree_host_pixeltest_filters.cc
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/cc/trees/layer_tree_host_pixeltest_masks.cc
[modify] https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232/third_party/WebKit/LayoutTests/TestExpectations
[delete] https://crrev.com/3e75809d6084ec6ae9694cc5ba20990be37ec49a/third_party/WebKit/LayoutTests/css3/filters/effect-all-on-background-hw-expected.html

Project Member

Comment 16 by bugdroid1@chromium.org, Jun 15 2016

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/95a0c4522dbb71c522c09798e7dbc77a7285d1ea

commit 95a0c4522dbb71c522c09798e7dbc77a7285d1ea
Author: kozyatinskiy <kozyatinskiy@chromium.org>
Date: Fri Jun 10 22:52:37 2016

Revert of Optimize render passes with single quads (patchset #13 id:240001 of https://codereview.chromium.org/1960543002/ )

Reason for revert:
Context menu is broken on Linux:
https://drive.google.com/file/d/0B7RLEApsOKBLNGZDai1JT0kwR2M/view?usp=sharing

BUG= 619185 

Original issue's description:
> Optimize render passes with single quads
>
> Many effects (masks, replicas, filters) generate render passes for
> simplicity in the code.  However, in the cases where the pass contains a
> single quad with a texture, that resulting texture could just be used as
> the input texture instead of the render pass itself.
>
> The complication is mostly that render passes and tile textures are
> flipped relative to each other (oops) and so some knowledge of this has
> to leak into drawing render passes.
>
> This is done by detecting such render passes inside of DirectRenderer,
> storing the TileQuad that would have been drawn, skipping allocating the
> pass and rendering it, and then calling a slightly modified version of
> DrawRenderPassQuad with the TileQuad's resource.  The check for which
> render passes can be supported is conservative to start.
>
> This optimization usually will not be supported on mac because skia
> does not support textures with texture rectangle targets as input.
>
> BUG= 254639 , 606672 
> CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel
>
> Committed: https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232
> Cr-Commit-Position: refs/heads/master@{#399060}

TBR=ericrk@chromium.org,senorblanco@chromium.org,enne@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG= 254639 , 606672 
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel

Review-Url: https://codereview.chromium.org/2058013003
Cr-Commit-Position: refs/heads/master@{#399308}

[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/output/direct_renderer.cc
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/output/direct_renderer.h
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/output/gl_renderer.cc
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/output/gl_renderer.h
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/test/data/rotated_drop_shadow_filter_gl.png
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/test/data/rotated_drop_shadow_filter_sw.png
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/test/solid_color_content_layer_client.cc
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/test/solid_color_content_layer_client.h
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/trees/layer_tree_host_pixeltest_filters.cc
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/cc/trees/layer_tree_host_pixeltest_masks.cc
[modify] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/third_party/WebKit/LayoutTests/TestExpectations
[add] https://crrev.com/95a0c4522dbb71c522c09798e7dbc77a7285d1ea/third_party/WebKit/LayoutTests/css3/filters/effect-all-on-background-hw-expected.html

Project Member

Comment 17 by bugdroid1@chromium.org, Jun 15 2016

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949

commit 4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949
Author: enne <enne@chromium.org>
Date: Mon Jun 13 21:00:03 2016

Optimize render passes with single quads

Many effects (masks, replicas, filters) generate render passes for
simplicity in the code.  However, in the cases where the pass contains a
single quad with a texture, that resulting texture could just be used as
the input texture instead of the render pass itself.

The complication is mostly that render passes and tile textures are
flipped relative to each other (oops) and so some knowledge of this has
to leak into drawing render passes.

This is done by detecting such render passes inside of DirectRenderer,
storing the TileQuad that would have been drawn, skipping allocating the
pass and rendering it, and then calling a slightly modified version of
DrawRenderPassQuad with the TileQuad's resource.  The check for which
render passes can be supported is conservative to start.

This optimization usually will not be supported on mac because skia
does not support textures with texture rectangle targets as input.

BUG= 254639 , 606672 
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel

Committed: https://crrev.com/ff3dc65b0f7845184458fb25b3d566fa079cd232
Review-Url: https://codereview.chromium.org/1960543002
Cr-Original-Commit-Position: refs/heads/master@{#399060}
Cr-Commit-Position: refs/heads/master@{#399532}

[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/output/direct_renderer.cc
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/output/direct_renderer.h
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/output/gl_renderer.cc
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/output/gl_renderer.h
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/test/data/rotated_drop_shadow_filter_gl.png
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/test/data/rotated_drop_shadow_filter_sw.png
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/test/solid_color_content_layer_client.cc
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/test/solid_color_content_layer_client.h
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/trees/layer_tree_host_pixeltest_filters.cc
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/cc/trees/layer_tree_host_pixeltest_masks.cc
[modify] https://crrev.com/4fd93e539bd8fdc3a42d1ba5f5bfe9acd9bbd949/third_party/WebKit/LayoutTests/TestExpectations
[delete] https://crrev.com/e044e1cf503b7635d746d6b34594195eeac10dba/third_party/WebKit/LayoutTests/css3/filters/effect-all-on-background-hw-expected.html

Labels: -Pri-1 -Type-Bug Pri-3 Type-Feature
We've investigated the performance and made some great improvements. There's still one remaining optimization we know of, which is to enable the render surface texture optimization on Mac (http://crbug.com/627105). I'm nudging the priority down to 3.
Blockedon: 627105
Owner: enne@chromium.org

Comment 21 by enne@chromium.org, May 8 2017

Status: Fixed (was: Assigned)
Given that there's one blocker, I'm going to close this meta bug and leave the remaining feature request open.

Sign in to add a comment