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Issue metadata

Status: Duplicate
Merged: issue 605129
Owner: ----
Closed: Apr 2016
Components:
EstimatedDays: ----
NextAction: ----
OS: Mac
Pri: 2
Type: Bug



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WebGL 2.0 texStorage2D does not seem to work with compressed formats

Reported by jo...@unity3d.com, Apr 21 2016

Issue description

UserAgent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_11_0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/52.0.2714.0 Safari/537.36

Example URL:
http://jsfiddle.net/sao57n60/1/

Steps to reproduce the problem:
1. Enable WebGL 2.0 in chrome://flags/ and restart the browser
2. Open JavaScript console
3. Go to http://jsfiddle.net/sao57n60/1/

What is the expected behavior?
No error should be shown in console

What went wrong?
Console prints the following WebGL error:

WebGL: INVALID_ENUM: texStorage2D: invalid internalformat

Does it occur on multiple sites: Yes

Is it a problem with a plugin? No 

Did this work before? N/A 

Does this work in other browsers? Yes 

Chrome version: 52.0.2714.0  Channel: canary
OS Version: OS X 10.11.0
Flash Version: Shockwave Flash 21.0 r0

This works in Firefox. I'd expect texStorage2D to accept compressed formats when the WEBGL_compressed_texture_s3tc extension is present. This causes issues with textures rendering correctly in WebGL 2.0 in Unity content.
 

Comment 1 by jo...@unity3d.com, Apr 21 2016

I just realized that my colleague submitted a bug earlier which is probably identical: https://bugs.chromium.org/p/chromium/issues/detail?id=605129

So one can probably be closed as duplicate. The other one has a different repro case using Unity.
Mergedinto: 605129
Status: Duplicate (was: Unconfirmed)

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