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Regression: Weird traces is seen on notification bubble after clicking on search icon for fishbowlie WebGL experiment.
Reported by
dchau...@etouch.net,
Apr 18 2016
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Issue descriptionChrome Version: 52.0.2711.0 (Official Build)2f8c7fcf0ca7d22c7ef943ea5e3256914bef70f1-refs/heads/master@{#387833} 32/64-bit. OS: Windows(Win 7-Aero enabled) URL: https://developer.microsoft.com/en-us/microsoft-edge/testdrive/demos/fishbowlie/ What steps will reproduce the problem? 1. Launch chrome and go to above URL. 2. Now, click on search icon in search text box and observe notification bubble. Weird traces is seen on notification bubble after clicking on search icon. No traces should seen on notification bubble after clicking on search icon. This is a regression issue, broken in M-50 series, below is bisect info. Manual regression range: Good build: 50.0.2638.0 Bad build: 50.0.2640.0 Narrow bisect: https://chromium.googlesource.com/chromium/src/+log/559fdab922a8d82f82824657e6b211d8c778bf60..85c03e554ef873cb0a156309dd7249f2d1a62792?pretty=fuller&n=50 Suspecting: r373009 ? @estade: Kindly help to reassign, if your changes are not related to this issue. Note: 1. To reproduce the issue frequently, 3-4 times repeat the step-2. 2. This issue is not reproducible on Mac and Linux OS. Kindly review the attached screen-cast for reference.
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Apr 19 2016
hopefully will be triaged based on webgl label
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Apr 19 2016
Renders fine for me on 50.0.2661.75 (Official Build) m (32-bit). This demo uses 2D canvas, not WebGL. Here's about:gpu from my system. I hardly think this is a P1. Downgrading. --------- Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Software only. Hardware acceleration disabled Video Decode: Hardware accelerated Video Encode: Hardware accelerated WebGL: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use disable_discard_framebuffer exit_on_context_lost force_cube_complete scalarize_vec_and_mat_constructor_args texsubimage_faster_than_teximage disable_direct_composition Problems Detected Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost TexSubImage is faster for full uploads on ANGLE Applied Workarounds: texsubimage_faster_than_teximage Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Direct composition flashes black initially on Win <10: 588588 Applied Workarounds: disable_direct_composition Accelerated rasterization has been disabled, either via about:flags or command line. Disabled Features: rasterization Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Version Information Data exported 4/19/2016, 4:49:39 PM Chrome version Chrome/50.0.2661.75 Operating system Windows NT 6.3 Software rendering list version 10.18 Driver bug list version 8.59 ANGLE commit id c46018b8598d 2D graphics backend Skia Command Line Args Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end Driver Information Initialization time 18 In-process GPU false Sandboxed false GPU0 VENDOR = 0x1002, DEVICE= 0x683d Optimus false AMD switchable false Desktop compositing Aero Glass Diagonal Monitor Size of \\.\DISPLAY1 24.0" Driver vendor Advanced Micro Devices, Inc. Driver version 14.301.1001.0 Driver date 9-15-2014 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (AMD Radeon R7 200 Series Direct3D11 vs_5_0 ps_5_0) GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.c46018b8598d) GL_EXTENSIONS GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_NV_pixel_buffer_object GL_OES_mapbuffer GL_EXT_map_buffer_range GL_EXT_color_buffer_half_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_OES_compressed_ETC1_RGB8_texture GL_EXT_sRGB GL_ANGLE_depth_texture GL_OES_depth32 GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_disjoint_timer_query GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_discard_framebuffer GL_EXT_debug_marker GL_OES_EGL_image GL_EXT_unpack_subimage GL_NV_pack_subimage GL_OES_vertex_array_object GL_KHR_debug GL_ANGLE_lossy_etc_decode Disabled Extensions Window system binding vendor Google Inc. (adapter LUID: 000000000000bf7b) Window system binding version 1.4 (ANGLE 2.1.0.c46018b8598d) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_ANGLE_flexible_surface_compatibility Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Disabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRA_8888 Software only YUV_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Diagnostics ... loading ...
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Apr 20 2016
With response to comment #1: This is a webgl experiment. Checked on few websites and webgl experiment but didn't find any related sites. So could you please give me some sites for test.
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Apr 20 2016
@dchaubey: I cannot reproduce either. There was a clipping bug that may have been causing this. It only happened on specific hardware/drivers that are blacklisted for DirectX11. The bug was fixed in 52.0.2712.0 Could you try to repro again with the latest build. If the bug is still there, please post the contents of your about:gpu page. Thanks.
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Apr 21 2016
indonesia 21 Apr 2016 03.47, "junov@chromium.org via Monorail" <monorail@chromium.org> menulis:
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Apr 21 2016
With response to comment#5: Tested the above issue on latest canary 52.0.2714.0 (Official Build) on windows machine. It's still reproducible.
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Apr 25 2016
Issue 606306 has been merged into this issue.
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Apr 26 2016
Issue 606712 has been merged into this issue.
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Jun 1 2016
Moving this nonessential bug to the next milestone. For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
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Jun 17 2016
The only blink change in the regression range is an unrelated change that has to do with video. Also, The location of the glitch is outside of the areas covered by the canvas. The bugs marked as duplicates have screenshots that show more clearly that notification bubble rendering is broken. The bubble that is misplaced is not an element of the page it is a UI element that is overlaid on top (not a blink bug). I cannot repro the screenshot that is in this bug though, but I do repro duplicate issue 606712 I am not sure what the right sub-component is for this bug -> using the general UI component. Please re-triage. Assigning back to estade@
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Jun 17 2016
looks like tkent owns this ui: https://chromiumcodereview.appspot.com/13160004
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Jun 27 2016
Why don't we revert r373009?
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Jun 29 2016
I couldn't reproduce the problem with Google Chrome 51 stable and 53 canary on Windows 10. dchaubey@etouch.net, can you still reproduce this?
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Jun 29 2016
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Jun 29 2016
With response to comment #14: Retested the above issue on Windows(7,8,10) using latest canary 53.0.2782.0 (Official Build). Issue is not reproducible on Windows-10 machine but It's consistently reproducible on Windows-7 and Windows-8 machine. Attaching screen-cast for reference.
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Jun 29 2016
Thanks. So, this should be a bug of ValidationMessageBubble. Probably in GPU/composition areas?
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Jul 13 2016
This issue has been moved once and is lower than Pri-1. Removing the milestone. For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
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Aug 9 2016
Are you still able to reproduce ? If not please mark as Wont'Fix.
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Aug 10 2016
With response to comment #19: Retested the above issue on Windows(7,8,10) using canary 54.0.2824.0 (Official Build) and beta chrome version 53.0.2785.57(Official Build). Issue is not reproducible on Windows-10 machine but It's consistently reproducible on Windows-7 and Windows-8 machine.
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Sep 14 2016
[Bulk Edit]- Assigning to In house-HYD Team and apply label - hasbisect-per-revison If the issue still persist, try bisecting again with per-revision bisect script.
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Sep 15 2016
Marking the issue as Won't Fix as the issue is no more reproducible on Latest Stable# 53.0.2785.116 and Latest Canary# 55.0.2860.0 on Windows 7 / 8.1 / 10. Thank You. |
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Comment 1 by est...@chromium.org
, Apr 19 2016