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Issue 592201 link

Starred by 2 users

Issue metadata

Status: Assigned
Owner:
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: All
Pri: 2
Type: Bug



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Some GLSL ids are not mapped back to their original ids in error messages

Project Member Reported by gman@chromium.org, Mar 5 2016

Issue description

Version: 51.0.2667.0 (Official Build) canary (64-bit)
OS: OSX

What steps will reproduce the problem?
1. Run the attached sample

What is the expected output?

remapped identifiers appear as their original names


What do you see instead?

un-unremaped identifiers

example:


ERROR linking program! WARNING: Output of vertex shader 'v_texCoord' not read by fragment shader
WARNING: Output of vertex shader 'webgl_9d3fc995dcdda112' not read by fragment shader
WARNING: Output of vertex shader 'webgl_55e1c67e7a171355' not read by fragment shader
WARNING: Output of vertex shader 'webgl_286e505cff9128' not read by fragment shader
WARNING: Output of vertex shader 'webgl_e5c28d777a97fed3' not read by fragment shader
ERROR: Uniform type mismatch '<uniform webgl_bf9663411758b99e>'


Please use labels and text to provide additional information.

 
un-un-remaped-ids.html
2.2 KB View Download

Comment 1 by zmo@chromium.org, Mar 7 2016

Cc: -zmo@chromium.org bajones@chromium.org
Owner: zmo@chromium.org
Status: Assigned (was: Available)
On top of my head, this is because we fail to add mappings related with uniform blocks so searching those enums failed.

I'll fix it.

Comment 2 by zmo@chromium.org, Mar 7 2016

I mean seaching those names (not enums)
Components: -Internals>GPU>WebGL Blink>WebGL

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