Some GLSL ids are not mapped back to their original ids in error messages |
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Issue descriptionVersion: 51.0.2667.0 (Official Build) canary (64-bit) OS: OSX What steps will reproduce the problem? 1. Run the attached sample What is the expected output? remapped identifiers appear as their original names What do you see instead? un-unremaped identifiers example: ERROR linking program! WARNING: Output of vertex shader 'v_texCoord' not read by fragment shader WARNING: Output of vertex shader 'webgl_9d3fc995dcdda112' not read by fragment shader WARNING: Output of vertex shader 'webgl_55e1c67e7a171355' not read by fragment shader WARNING: Output of vertex shader 'webgl_286e505cff9128' not read by fragment shader WARNING: Output of vertex shader 'webgl_e5c28d777a97fed3' not read by fragment shader ERROR: Uniform type mismatch '<uniform webgl_bf9663411758b99e>' Please use labels and text to provide additional information.
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Mar 7 2016
I mean seaching those names (not enums)
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Jun 20 2017
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Comment 1 by zmo@chromium.org
, Mar 7 2016Owner: zmo@chromium.org
Status: Assigned (was: Available)