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Starred by 7 users
Status: Fixed
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Closed: May 2012
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Type: Bug

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WebGL not working in Ubuntu 12.04 and Chrome 20
Reported by pitli...@gmail.com, May 1 2012 Back to list
OS Version: Ubuntu 12.04 64bit
Exact GPU vendor/model: nVidia GeForce 9600 GT
URLs (if applicable): Any WebGL demo

What steps will reproduce the problem?
1. Open WebGL demo, doesn't start
2. Look at about:gpu
3. GPU process srashed

What is the expected result?
Working WebGL

What happens instead?
GPU crashes

Please provide any additional information. Attach a screenshot if
possible.
I am using nVidia priprietary driver. It worked with Ubuntu 10.10 and Chrome 20 and it works with Ubuntu 12.04 and Chrome 18 or 19 (beta).

Please copy the contents of about:gpu (chrome://gpu/) below
Graphics Feature Status
Canvas: Software only, hardware acceleration unavailable
Compositing: Hardware accelerated
3D CSS: Hardware accelerated
CSS Animation: Accelerated
WebGL: Hardware accelerated
WebGL multisampling: Hardware accelerated
Problems Detected
Accelerated 2d canvas is unstable in Linux at the moment.
Version Information
Data exported	Tue May 01 2012 11:20:37 GMT+0200 (CEST)
Chrome version	20.0.1115.1 (Oficiální sestavení 133713) dev
Operating system	Linux 3.2.0-24-generic
Software rendering list version	1.30
ANGLE revision	1046
2D graphics backend	Skia
Driver Information
Initialization time	242
Vendor Id	0x10de
Device Id	0x0622
Optimus	false
AMD switchable	false
Driver vendor	NVIDIA
Driver version	295.40
Driver date	
Pixel shader version	3.30
Vertex shader version	3.30
GL version	3.3
GL_VENDOR	NVIDIA Corporation
GL_RENDERER	GeForce 9600 GT/PCIe/SSE2
GL_VERSION	3.3.0 NVIDIA 295.40
GL_EXTENSIONS	GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Crash List
98b02da209009d89: úterý, 1. května 2012 11:13:38
fdfb5dc1bfd72c4e: úterý, 1. května 2012 10:51:38
8f69ca98327b3d6b: úterý, 1. května 2012 10:51:28
3c418817c23da6c0: sobota, 28. dubna 2012 22:24:43
5919414f2e44906f: sobota, 28. dubna 2012 22:24:39
61de36e8a9567b75: sobota, 28. dubna 2012 22:23:24
584ba1c495dd49f2: sobota, 28. dubna 2012 20:42:26
d6469fa4d40b40c6: sobota, 28. dubna 2012 17:46:54
4f84f41acafab472: pátek, 27. dubna 2012 14:54:59
ab7fc4a11308e2af: pátek, 27. dubna 2012 14:54:38
55d3e40eda259203: pátek, 27. dubna 2012 14:53:52
b24a802eb06292a1: pátek, 27. dubna 2012 14:52:47
46771d4d3d4e505f: pátek, 27. dubna 2012 14:52:38
7e1514837aaaedfa: pátek, 27. dubna 2012 14:44:41
8aa462eac75b989f: pátek, 27. dubna 2012 14:44:38
7e1514837aaaed12: pátek, 27. dubna 2012 14:44:37
818e6c231fe6023d: pátek, 27. dubna 2012 14:44:34
57ce185219eb6627: pátek, 27. dubna 2012 14:39:14
a1f23a664c160688: pátek, 27. dubna 2012 14:39:12
f23240d3376fa172: pátek, 27. dubna 2012 12:20:38
888bf36dd80227dd: pátek, 27. dubna 2012 11:52:37
95b75fc1e7c052ea: pátek, 27. dubna 2012 11:52:07
08d5fd48c0600ee6: pátek, 27. dubna 2012 11:28:09
80d974a27118a055: pátek, 27. dubna 2012 11:28:08
38cbc7d56bbd95fa: pátek, 27. dubna 2012 11:25:22
7aca503824aaf835: pátek, 27. dubna 2012 10:56:37
dd9af5d164c60d82: úterý, 24. dubna 2012 21:29:07
cdc708fe754d38c8: čtvrtek, 1. března 2012 12:44:55
4092b16f6db0b806: sobota, 25. února 2012 10:26:14
e6391725c2bca674: sobota, 25. února 2012 10:25:27
94727f58183269d0: pátek, 24. února 2012 9:17:35
Log Messages
GpuProcessHostUIShim: GPU Process Crashed.
GpuProcessHostUIShim: GPU Process Crashed.
 
Comment 1 by twiz@chromium.org, May 1 2012
Cc: kbr@chromium.org twiz@chromium.org
Labels: -Area-Undefined Area-WebKit Feature-GPU-WebGL
Comment 2 by kbr@chromium.org, May 1 2012
Cc: wiltzius@chromium.org
It appears there are compatibility issues between Ubuntu 12.04 and NVIDIA's proprietary driver which prevent Chrome's GPU accelerated stack from working correctly. Please see

https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers/+bug/988079

I've been told this is landscape case 29165 (at Canonical I assume).

Comment 3 by kbr@chromium.org, May 1 2012
Status: ExternalDependency
Owner: cevans@chromium.org
Status: Started
This is my fault, due to the new sandbox that activates on 12.04 LTS.

The crashes, such as https://crash.corp.google.com/reportdetail?reportid=7aca503824aaf835, clearly show that the issue is the Nvidia binary driver trying to create a directory.

Filesystem access is strictly disallowed in the new sandbox!

The good news is that I made a change, which will be in the next Chrome 20 dev channel release (due out today or tomorrow), which denies the filesystem access but allows the process to continue without killing it.

Would you mind reporting back if the imminent dev channel release fixes the issue for you? It'd be much appreciated.
Comment 5 by pitli...@gmail.com, May 2 2012
I agree it's not nVidia nor Ubuntu fault since it works in Chrome beta and stable and Firefox, only Chrome dev channel is affected.

It's not fixed in 20.0.1123.2. There are todays crash ids:
eb440d1dbeabc5c2: středa, 2. května 2012 22:06:45
5c084bda6386a003: středa, 2. května 2012 22:06:43
644cd6136b78e139: středa, 2. května 2012 22:06:41
04e688aef82d6aea: středa, 2. května 2012 22:06:40
I'm really sorry it's not fixed. The mkdir() issue is gone but now the crashes correspond to lseek().

We could play whack-a-mole like this forever but there's a better way and I'd be really grateful if anyone experiencing this could follow the following steps and submit the information:

1) Close all instances of Chrome.
2) Launch Chrome from the command line with the following flags:
google-chrome --disable-seccomp-filter-sandbox --gpu-startup-dialog
3) Visit some simple WebGL page, e.g. http://www.ibiblio.org/e-notes/Cryst/NaCl.html -- page should hang at this stage.
4) Find the GPU process PID:
ps auwwwx | grep type=gpu-process
And the PID is the numeric value in the second column (first column is your username)
5) Log the syscalls from the process (replace PID with the value found above):
strace -f -p PID 2> /tmp/strace.log
(NOTE: may need to be root to perform the above)
6) Start the GPU process. Again, replace PID appropriately:
kill -USR1 PID

7) Play with the WebGL demo for a couple of seconds to get some logs and make sure the GPU process is running OK. Don't go for more than a few seconds or the log file may get unneccessarily big.

8) Quit Chrome.

9) Attach the /tmp/strace.log file to this bug.

10) Receive gratitude from me, as well as a very prompt fix :)
Comment 7 by kbr@chromium.org, May 3 2012
Here's the strace.log gathered by running the steps above with Chromium 20.0.1126.0 (Developer Build 135192) on Ubuntu 12.04 with NVIDIA 295.40 drivers and a Quadro FX 380.

strace.log
1.7 MB View Download
Comment 8 by pitli...@gmail.com, May 4 2012
First, Chrome updated this morning to 20.0.1123.4 (build 135092)

And here is the strace. I read the "just few seconds" part a bit late, so the ungziped log has 13 MB. :]

Ubuntu 12.04 64bit, nVidia 295.40 (from Ubuntu), GeForce 9600 GT.
strace.log.gz
856 KB Download
Thanks all for the logs. I will land a fix tomorrow that is compatible with the listed syscalls. The next Linux dev channel should work better on 12.04 LTS + GPU.

In the interim, GPU functionality can be restored with the flag --disable-seccomp-filter-sandbox
Project Member Comment 10 by bugdroid1@chromium.org, May 4 2012
The following revision refers to this bug:
    http://src.chromium.org/viewvc/chrome?view=rev&revision=135461

------------------------------------------------------------------------
r135461 | cevans@chromium.org | Fri May 04 15:24:16 PDT 2012

Changed paths:
 M http://src.chromium.org/viewvc/chrome/trunk/src/content/common/sandbox_init_linux.cc?r1=135461&r2=135460&pathrev=135461

Add a couple more syscalls for the Nvidia binary driver, based on a real-world
strace from a failing machine.

Also one more Flash policy tweak.

BUG= 125712 
Review URL: https://chromiumcodereview.appspot.com/10383010
------------------------------------------------------------------------
Status: Fixed
With any luck, fixed in today's dev channel release?
http://googlechromereleases.blogspot.com/2012/05/dev-channel-update_08.html
Unfortunately not. :(

Here are the crashlog ids from this morning:
500cb67d0077f704: středa, 9. května 2012 8:10:33
26b1cd6f87af36e9: středa, 9. května 2012 8:10:31
db5f83c3e9d9df2b: středa, 9. května 2012 8:09:43
c1581c3a445c482d: středa, 9. května 2012 8:09:28
a6331641e283b62a: středa, 9. května 2012 8:09:19

Wanna also another strace?

P.S. nVidia driver updated in Ubuntu repos from 295.40 to 295.49.
Cc: jln@chromium.org jorgelo@chromium.org
Status: Started
Thanks. syscall 0x93 == 147 == sched_get_priority_min

I'd love another strace if it's no trouble. The old strace didn't show this call at all (otherwise we'd have it all working ;-)

Jorge, also looks like the ChromeOS thing you're looking into?
Yes, definitely. Maybe we can get the sched_* calls into the policy and then I'll figure out what else is needed for Chrome OS.
Here is the strace. I Ctrl+C'ed the strace before quiting chrome, but I just grabbed the molecules and rotate them before I closed it. I hope it doesn't matter, the moment it received USR1 signal is recorded.
strace.log
947 KB View Download
Thanks for the new trace. Looks like a new separate issue that was introduced since the last dev channel! Grr!

In fact, the latest dev channel is also broken on my Intel GPU + driver. It's probably broken for everyone.

I'll fix it today.
Cc: jam...@chromium.org jsc...@chromium.org apatrick@chromium.org piman@chromium.org
Ok, a new separate issue, a regression in the latest dev channel.

cc:ing interested parties.

Revision 134791 (http://src.chromium.org/viewvc/chrome?view=rev&revision=134791) introduced a dependency between the GPU process and the crypto subsystem, specifically a usage of HMAC.

For at least the Win and Linux sandboxes, this necessitates warming up the crypto subsystem before locking down the sandbox. So, this may have broken something on Windows too, although we may have gotten "lucky" if our exisiting warming up of the random subsystem happens to warm up the crypto subsystem as a side-effect on Windows (I suspect this may be the case).

Stack trace below illustrates the code stack trace where we enter the crypto subsystem init in a sandboxed context.

Fix immediately forthcoming.


#1  0x00007ff747ebbba0 in ?? () from /usr/lib/x86_64-linux-gnu/libnspr4.so
#2  0x00007ff747eacbea in ?? () from /usr/lib/x86_64-linux-gnu/libnspr4.so
#3  0x00007ff74d6faff6 in crypto::(anonymous namespace)::NSPRInitSingleton::NSPRInitSingleton (this=0x7ff754e72c08) at crypto/nss_util.cc:208
#4  0x00007ff74d6fc4b9 in base::DefaultLazyInstanceTraits<crypto::{anonymous}::NSPRInitSingleton>::New(void *) (instance=0x7ff754e72c08)
    at ./base/lazy_instance.h:69
#5  0x00007ff74d6fc3aa in base::internal::LeakyLazyInstanceTraits<crypto::{anonymous}::NSPRInitSingleton>::New(void *) (instance=0x7ff754e72c08)
    at ./base/lazy_instance.h:95
#6  0x00007ff74d6fc2ab in base::LazyInstance<crypto::{anonymous}::NSPRInitSingleton, base::internal::LeakyLazyInstanceTraits<crypto::{anonymous}::NSPRInitSingleton> >::Pointer(void) (this=0x7ff754e72c00) at ./base/lazy_instance.h:159
#7  0x00007ff74d6fc22e in base::LazyInstance<crypto::{anonymous}::NSPRInitSingleton, base::internal::LeakyLazyInstanceTraits<crypto::{anonymous}::NSPRInitSingleton> >::Get(void) (this=0x7ff754e72c00) at ./base/lazy_instance.h:134
#8  0x00007ff74d6fbb26 in crypto::EnsureNSPRInit () at crypto/nss_util.cc:652
#9  0x00007ff74d6fb1db in crypto::(anonymous namespace)::NSSInitSingleton::NSSInitSingleton (this=0x7ff754e72c48) at crypto/nss_util.cc:407
#10 0x00007ff74d6fc590 in base::DefaultLazyInstanceTraits<crypto::{anonymous}::NSSInitSingleton>::New(void *) (instance=0x7ff754e72c48)
---Type <return> to continue, or q <return> to quit---
    at ./base/lazy_instance.h:69
#11 0x00007ff74d6fc3de in base::internal::LeakyLazyInstanceTraits<crypto::{anonymous}::NSSInitSingleton>::New(void *) (instance=0x7ff754e72c48)
    at ./base/lazy_instance.h:95
#12 0x00007ff74d6fc34f in base::LazyInstance<crypto::{anonymous}::NSSInitSingleton, base::internal::LeakyLazyInstanceTraits<crypto::{anonymous}::NSSInitSingleton> >::Pointer(void) (this=0x7ff754e72c40) at ./base/lazy_instance.h:159
#13 0x00007ff74d6fc248 in base::LazyInstance<crypto::{anonymous}::NSSInitSingleton, base::internal::LeakyLazyInstanceTraits<crypto::{anonymous}::NSSInitSingleton> >::Get(void) (this=0x7ff754e72c40) at ./base/lazy_instance.h:134
#14 0x00007ff74d6fbb48 in crypto::EnsureNSSInit () at crypto/nss_util.cc:660
#15 0x00007ff74d6fa061 in crypto::HMAC::Init (this=0x7ff74b69ad38, 
    key=0x7ffff335c490 "\376`=w\302i\207\361\274\303}Z:\016d\345\062\065\333\006L\277\225%|ZD_\326\367F", key_length=32) at crypto/hmac_nss.cc:43
#16 0x00007ff74f847475 in gpu::gles2::MailboxManager::MailboxManager (
    this=0x7ff74b69ad20) at gpu/command_buffer/service/mailbox_manager.cc:20
#17 0x00007ff74e18bcd2 in GpuChannel::GpuChannel (this=0x7ff74b641b40, 
    gpu_channel_manager=0x7ff74b6a76e0, watchdog=0x0, share_group=0x0, 
    client_id=5, software=false) at content/common/gpu/gpu_channel.cc:45
#18 0x00007ff74e131bd7 in GpuChannelManager::OnEstablishChannel (
    this=0x7ff74b6a76e0, client_id=5, share_context=false)
    at content/common/gpu/gpu_channel_manager.cc:100

Labels: Merge-Approved Mstone-20
On trunk, r136384 turns off the seccomp filter sandbox for ChromeOS GPU. I will merge this to M20 once the M20 branch instructions are published. Tagging to make sure I don't forget.

I'll also look at the performance of the NSS for desktop Linux and retarget for M21 if appropriate.
Project Member Comment 19 by bugdroid1@chromium.org, May 10 2012
The following revision refers to this bug:
    http://src.chromium.org/viewvc/chrome?view=rev&revision=136400

------------------------------------------------------------------------
r136400 | cevans@chromium.org | Thu May 10 14:59:07 PDT 2012

Changed paths:
 M http://src.chromium.org/viewvc/chrome/trunk/src/content/gpu/gpu_main.cc?r1=136400&r2=136399&pathrev=136400

Warm up the crypto subsystem before entering the GPU sandbox.

BUG= 125712 
Review URL: https://chromiumcodereview.appspot.com/10356114
------------------------------------------------------------------------
Status: Fixed
One last attempt for M20. If this doesn't work, I'll pull to M21.
Comment 21 by pitli...@gmail.com, May 12 2012
Still does not work in 20.0.1132.3 (136408). :(
I'm very sorry, I didn't know there was going to be another dev channel release so the fix did not get merged. I'll merge it over the weekend so it's guaranteed to make the first release early next week.
r136808 disables the GPU sandbox for ChromeOS on M20.
r136809 merges the crypto fix to M20.
Project Member Comment 25 by bugdroid1@chromium.org, May 13 2012
Labels: merge-merged-1132
The following revision refers to this bug:
    http://src.chromium.org/viewvc/chrome?view=rev&revision=136809

------------------------------------------------------------------------
r136809 | cevans@chromium.org | Sun May 13 13:46:16 PDT 2012

Changed paths:
 M http://src.chromium.org/viewvc/chrome/branches/1132/src/content/gpu/gpu_main.cc?r1=136809&r2=136808&pathrev=136809

Merge 136400 - Warm up the crypto subsystem before entering the GPU sandbox.

BUG= 125712 
Review URL: https://chromiumcodereview.appspot.com/10356114

TBR=cevans@chromium.org
Review URL: https://chromiumcodereview.appspot.com/10398003
------------------------------------------------------------------------
Comment 26 by pitli...@gmail.com, May 16 2012
WebGL is back! Thanks!
Woohoo! Thanks for all your help.
Labels: -Merge-Approved Merge-Merged
Project Member Comment 29 by bugdroid1@chromium.org, Oct 13 2012
Labels: Restrict-AddIssueComment-Commit
This issue has been closed for some time. No one will pay attention to new comments.
If you are seeing this bug or have new data, please click New Issue to start a new bug.
Project Member Comment 30 by bugdroid1@chromium.org, Mar 10 2013
Labels: -Feature-GPU -Area-WebKit -Feature-GPU-WebGL -Mstone-20 Cr-Content Cr-Internals-GPU-WebGL Cr-Internals-GPU M-20
Project Member Comment 31 by bugdroid1@chromium.org, Mar 14 2013
Labels: -Restrict-AddIssueComment-Commit Restrict-AddIssueComment-EditIssue
Project Member Comment 32 by bugdroid1@chromium.org, Apr 6 2013
Labels: -Cr-Content Cr-Blink
Project Member Comment 33 by bugdroid1@chromium.org, Apr 10 2013
Labels: -Cr-Internals-GPU-WebGL Cr-Blink-WebGL
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