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  ID Type  Status  Priority  Feature  Owner    Summary + Labels ...
  244 Defect New Medium ---- ----   Crashes in eglSwapBuffers on Intel GPUs  
  278 Defect Accepted Medium ---- jacob.be...@gmail.com   Webgl Water demo causes Intel driver crash (system-wide)  
  288 Defect Accepted Medium ---- ----   Another GLSL sample that doesn't display correctly on ANGLE  
  401 Defect Accepted Medium ---- ----   Investigate ways to make more content work with SH_ENFORCE_PACKING_RESTRICTIONS on Windows on ANGLE renderer  
  422 Defect Accepted Medium ---- jmad...@chromium.org   In libGLESv2, investigate moving the call to D3DCompile to a separate thread Performance  
  461 Defect Accepted Medium ---- ----   Shader Code with comma operator doesn't compile with ANGLE, but with native GLSL  
  483 Defect Accepted Medium ---- ----   Investigate behavior of cube textures specified as texture 2D arrays in SRVs on older systems  
  502 Task Needs-Feedback Low ---- jmad...@chromium.org   Check performance impact of making all textures renderable in D3D11  
  504 Defect Accepted Medium ---- oetu...@nvidia.com   Fix support for samplers in structures  
  509 Enhancement Accepted Medium ---- capn@chromium.org   Add support for incomplete texture framebuffer attachments in ES3  
  516 Enhancement Accepted Medium ---- cwallez@chromium.org   Create a staging texture/buffer cache helper class  
  520 Enhancement Accepted Medium ---- geoffl...@chromium.org   Refactor the error and logging mechanisms  
  522 Enhancement Accepted Low ---- capn@chromium.org   Eliminate trivially dead branches in shaders  
  523 Defect Accepted Medium ---- cwallez@chromium.org   Cleanly handle failing loads of program binaries created in ES3 contexts in ES2.  
  526 Defect Started Medium ---- capn@chromium.org   Shadow array texture test failures  
  528 Defect Accepted Medium ---- shannonwoods@chromium.org   Update GLSL ES to GLSL Translator section of DevSetup wiki  
  530 Enhancement Accepted Medium ---- ----   Use RAII for COM pointers  
  545 Enhancement Accepted Medium ---- ----   Add support for higher precision depth buffers in ES3  
  578 Enhancement Accepted Medium ---- ----   Report attempts to use uninitialized variabled.  
  588 Defect Accepted Medium ---- jmad...@chromium.org   Fix broken unsychronized buffer mapping  
  596 Enhancement Started Medium ES3 oetu...@nvidia.com   Implement base texture level support and mipmap/lod range  
  606 Enhancement Accepted Medium ---- ----   Write test for buffer rebinding  
  621 Defect Accepted Medium ---- ----   Investigate memory growth for potential leaks  
  624 Defect Accepted Medium ---- ----   Investigate shader translator thread-safey  
  630 Defect Accepted Medium ---- jmad...@chromium.org   Investigate vertex shader binary memory usage bounds  
  643 Defect Accepted Medium ---- shannonwoods@chromium.org   VertexAttributeTest triggers conversion assertion  
  650 Enhancement Started Low ---- jmad...@chromium.org   Clean up shader translator style and whitespace  
  675 Defect Accepted Medium ---- ----   Investigate ANGLE + Firefox + WebGL CTS  
  682 Enhancement Accepted Medium ---- ----   Add support for mocking a Renderer with custom caps for testing  
  693 Defect Started Medium ---- zmo@google.com   Read framebuffer should have color image attached for ReadPixels/Copy{Sub}TexImage2D  
  718 Defect Accepted Medium ---- ----   RenderTarget9::RenderTarget9's device->CreateRenderTarget returns D3DERR_INVALIDCALL  
  722 Defect New Medium ---- ----   Incorrect HLSL code generation in function returning a struct  
  724 Defect New Low ---- ----   WinXP assert triggered in Renderer9::copyToRenderTarget  
  735 Defect Accepted Medium ES3 jmad...@chromium.org   D3D11 varying packing algorithm doesn't take interpolation modifiers into account  
  738 Defect New Medium ---- ----   Varying packing algorithm seems to be buggy (D3D9) Maintainability  
  746 Defect Accepted Medium ---- ----   Protect glProgramBinary loads against changed configurations  
  747 Enhancement Accepted Medium ---- jmad...@chromium.org   Migrate validation to a consistent style  
  752 Defect Accepted High ---- geoffl...@chromium.org   Fix some formats failing validation for renderbuffers when they should succeed.  
  762 Enhancement Accepted Medium ---- ----   Add a presubmit check for whitespace or other trivial error checks  
  764 Defect New Medium ---- ----   No RGB non-RGBA formats exposed for EGLConfigs.  
  768 Defect New Medium ---- ----   EGLSurfaces should count as RGB[A]8 for BlifFramebuffer validation  
  771 Enhancement New Medium ---- ----   GL_OES_EGL_image_external not supported in ANGLE  
  778 Enhancement Accepted Medium ---- k...@chromium.org   Add implementation unit tests for Fence and FenceImpl  
  783 Enhancement Accepted Medium MANGLE k...@chromium.org   Refactor thread-local storage  
  784 Defect Accepted Medium ---- ----   Missing function definitions are not reported by the translator  
  788 Defect Accepted Medium MANGLE ----   Use caps values instead of implementation-dependent constants  
  790 Defect New Medium ---- ----   Provide an option to turn on assert in release mode  
  796 Enhancement Accepted Medium MANGLE geoffl...@chromium.org   Refactor EGL Context  
  798 Enhancement Accepted Medium MANGLE ----   Refactor EGL Validation  
  809 Defect Started Medium ---- jmad...@chromium.org   Intel specific failures in angle_end2end_tests  
  811 Defect Accepted Medium ---- ----   GLES2 CTS failures (standalone-only)  
  815 Defect New Medium ---- ----   Shader compiler version check  
  819 Defect Started Medium ---- oetu...@nvidia.com   Move global variable initialization with ternary ops into a function with D3D backend  
  827 Enhancement Accepted Low ---- ----   Add a way to quickly end an AST Traversal  
  834 Enhancement New Medium ---- ----   Add support for GL_EXT_shader_framebuffer_fetch in GLSL/ESSL validator/translator  
  842 Enhancement Accepted Medium ---- ----   Optimize image update routines  
  843 Defect New Medium ---- ----   ESSL3 validator should support inout storage qualifier if GL_EXT_shader_framebuffer_fetch is supported  
  850 Defect Accepted Medium ---- jmad...@chromium.org   http://dev.miaumiau.cat/rayTracer/ renders incorrectly  
  851 Defect Accepted Medium ---- bajones@chromium.org   ANGLE computes the wrong value for this GLSL expression  
  853 Defect New Medium ---- ----   Flakey WebGL tests on NVIDIA GeForce 9800 GTX/9800 GTX+  
  865 Enhancement Started Medium ES3 oetu...@nvidia.com   Implement support for float-integer conversions in ESSL3 compiler  
  867 Enhancement Accepted Low ---- capn@chromium.org   Add bitness information to the DLL resource  
  874 Enhancement Accepted Low ---- oetu...@nvidia.com   Precision emulation has unnecessary overhead Performance  
  875 Defect Accepted Medium ---- jmad...@chromium.org   Fix HugeBufferDataShouldNotCrash  
  876 Defect Accepted Medium ---- jmad...@chromium.org   Some D3D9 texture formats give 1.0 instead of 0.0 from unused channels.  
  891 Enhancement Accepted Medium RendererGL cwallez@chromium.org   CGL implementation for the GL back-end  
  893 Defect New Medium ---- ----   Diagonal screen tearing for WebGL content on GTX 970M with D3D11 and D3D9 ANGLE in Chrome  
  896 Defect Accepted Medium WebGL-Conformance ----   WebGL conformance_extensions_oes_texture{_half}_float_with_canvas failing in D3D9  
  900 Enhancement Accepted Medium ---- aukin...@microsoft.com   Compile D3D Pixel and Vertex Shader on separate threads  
  905 Enhancement Review Medium ---- geoffl...@chromium.org   Add support for OES_fbo_render_mipmap  
  908 Enhancement New Medium ES3 ----   WEBGL_compressed_texture_es3 may be implemented  
  911 Enhancement Started Medium ---- oetu...@nvidia.com   Refactor glslang.y to reduce code duplication Maintainability  
  924 Defect New Medium ---- ----   Infinite loop in shader causes system hang  
  925 Defect New Medium ES3 ----   D3D11: Fix dEQP-GLES3 shaders.texture function failures  
  926 Enhancement Started Medium ---- capn@chromium.org   Optimize symbol table initialization  
  931 Defect New Medium ---- ----   Texture Size Query not working  
  932 Enhancement New Low ---- ----   pool_allocator<void> does not compile  
  946 Enhancement Accepted Medium ---- ----   Enabling/Disabling of automatic trim for Windows Store applications is needed.  
  948 Defect Accepted Medium ---- ----   WebGL Failures on AMD Radeon HD 5800  
  949 Defect Accepted Medium ---- co...@microsoft.com   glDrawElements with GL_POINTS does not work correctly on Feature Level 9_3  
  952 Enhancement Started Medium ---- oetu...@nvidia.com   Unify operand type validation in shader compiler Maintainability  
  960 Defect Accepted Medium ES3 ----   Implement support for assigning arrays in the HLSL output  
  967 Defect Accepted Medium ---- ----   Remove extension expectations from tests  
  971 Defect Started Medium ES3 oetu...@nvidia.com   Add support for arrays as return values in output  
  975 Defect New Medium ---- ----   Chrome 26 vs Chrome 41 (screen tearing)  
  977 Defect Accepted Medium ---- jmad...@chromium.org   D3D11: Don't delete static buffers when we invalidate static data  
  978 Defect Accepted Medium ---- geoffl...@chromium.org   Add validation of uniform names to glGetUniformLocation  
  984 Defect New Medium ---- ----   angle_end2end_tests failed on Nvidia GT430  
  987 Enhancement Started Medium ES3 oetu...@nvidia.com   Add support for ESSL3 invariant declarations  
  1003 Defect Assigned Medium ---- cwallez@chromium.org   angle_end2end_tests don't seem to use standard clags on Linux (possibly other systems)  
  1004 Enhancement Accepted Medium ---- co...@microsoft.com   Windows 10 universal projects  
  1007 Defect Accepted Medium ---- geoffl...@chromium.org   Fix WebGL CTS failures with ANGLE's OpenGL renderer  
  1012 Defect Started Medium ---- oetu...@nvidia.com   When CompilerD3D and CompilerGL coexist, ShFinalize() can be called when there are still live compilers Maintainability  
  1013 Enhancement Accepted Low ---- ----   HLSL output has a lot of extra semicolons and braces Maintainability  
  1015 Defect Accepted Medium ---- ----   Failures in dEQP-GLES2.functional.shaders.functions tests  
  1016 Defect Accepted Medium ---- ----   Failures in dEQP-GLES2.functional.shaders.scoping tests  
  1017 Defect Accepted Medium ---- ----   Failures in dEQP-GLES2.functional.shaders.loops tests  
  1018 Defect Accepted Medium ---- ----   Failures in dEQP-GLES2.functional.shaders tests  
  1019 Defect Accepted Medium ---- ----   Failures in dEQP-GLES2.functional.texture.size.cube tests  
  1020 Defect Accepted Medium ---- ----   Failures in dEQP-GLES2.functional.textures.mipmap tests