| |
ID ▼ |
Type ▼ |
Status ▼ |
Priority ▼ |
Feature ▼ |
Owner ▼ |
|
Summary + Labels ▼ |
... |
|
|
244 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Crashes in eglSwapBuffers on Intel GPUs
|
|
|
|
278 |
Defect
|
Accepted
|
Medium
|
----
|
jacob.be...@gmail.com
|
|
Webgl Water demo causes Intel driver crash (system-wide)
|
|
|
|
288 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Another GLSL sample that doesn't display correctly on ANGLE
|
|
|
|
401 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Investigate ways to make more content work with SH_ENFORCE_PACKING_RESTRICTIONS on Windows on ANGLE renderer
|
|
|
|
422 |
Defect
|
Accepted
|
Medium
|
----
|
jmad...@chromium.org
|
|
In libGLESv2, investigate moving the call to D3DCompile to a separate thread
Performance
|
|
|
|
461 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Shader Code with comma operator doesn't compile with ANGLE, but with native GLSL
|
|
|
|
483 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Investigate behavior of cube textures specified as texture 2D arrays in SRVs on older systems
|
|
|
|
502 |
Task
|
Needs-Feedback
|
Low
|
----
|
jmad...@chromium.org
|
|
Check performance impact of making all textures renderable in D3D11
|
|
|
|
504 |
Defect
|
Accepted
|
Medium
|
----
|
oetu...@nvidia.com
|
|
Fix support for samplers in structures
|
|
|
|
509 |
Enhancement
|
Accepted
|
Medium
|
----
|
capn@chromium.org
|
|
Add support for incomplete texture framebuffer attachments in ES3
|
|
|
|
516 |
Enhancement
|
Accepted
|
Medium
|
----
|
cwallez@chromium.org
|
|
Create a staging texture/buffer cache helper class
|
|
|
|
520 |
Enhancement
|
Accepted
|
Medium
|
----
|
geoffl...@chromium.org
|
|
Refactor the error and logging mechanisms
|
|
|
|
522 |
Enhancement
|
Accepted
|
Low
|
----
|
capn@chromium.org
|
|
Eliminate trivially dead branches in shaders
|
|
|
|
523 |
Defect
|
Accepted
|
Medium
|
----
|
cwallez@chromium.org
|
|
Cleanly handle failing loads of program binaries created in ES3 contexts in ES2.
|
|
|
|
526 |
Defect
|
Started
|
Medium
|
----
|
capn@chromium.org
|
|
Shadow array texture test failures
|
|
|
|
528 |
Defect
|
Accepted
|
Medium
|
----
|
shannonwoods@chromium.org
|
|
Update GLSL ES to GLSL Translator section of DevSetup wiki
|
|
|
|
530 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
|
Use RAII for COM pointers
|
|
|
|
545 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
|
Add support for higher precision depth buffers in ES3
|
|
|
|
578 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
|
Report attempts to use uninitialized variabled.
|
|
|
|
588 |
Defect
|
Accepted
|
Medium
|
----
|
jmad...@chromium.org
|
|
Fix broken unsychronized buffer mapping
|
|
|
|
596 |
Enhancement
|
Started
|
Medium
|
ES3
|
oetu...@nvidia.com
|
|
Implement base texture level support and mipmap/lod range
|
|
|
|
606 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
|
Write test for buffer rebinding
|
|
|
|
621 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Investigate memory growth for potential leaks
|
|
|
|
624 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Investigate shader translator thread-safey
|
|
|
|
630 |
Defect
|
Accepted
|
Medium
|
----
|
jmad...@chromium.org
|
|
Investigate vertex shader binary memory usage bounds
|
|
|
|
643 |
Defect
|
Accepted
|
Medium
|
----
|
shannonwoods@chromium.org
|
|
VertexAttributeTest triggers conversion assertion
|
|
|
|
650 |
Enhancement
|
Started
|
Low
|
----
|
jmad...@chromium.org
|
|
Clean up shader translator style and whitespace
|
|
|
|
675 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Investigate ANGLE + Firefox + WebGL CTS
|
|
|
|
682 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
|
Add support for mocking a Renderer with custom caps for testing
|
|
|
|
693 |
Defect
|
Started
|
Medium
|
----
|
zmo@google.com
|
|
Read framebuffer should have color image attached for ReadPixels/Copy{Sub}TexImage2D
|
|
|
|
718 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
RenderTarget9::RenderTarget9's device->CreateRenderTarget returns D3DERR_INVALIDCALL
|
|
|
|
722 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Incorrect HLSL code generation in function returning a struct
|
|
|
|
724 |
Defect
|
New
|
Low
|
----
|
----
|
|
WinXP assert triggered in Renderer9::copyToRenderTarget
|
|
|
|
735 |
Defect
|
Accepted
|
Medium
|
ES3
|
jmad...@chromium.org
|
|
D3D11 varying packing algorithm doesn't take interpolation modifiers into account
|
|
|
|
738 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Varying packing algorithm seems to be buggy (D3D9)
Maintainability
|
|
|
|
746 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Protect glProgramBinary loads against changed configurations
|
|
|
|
747 |
Enhancement
|
Accepted
|
Medium
|
----
|
jmad...@chromium.org
|
|
Migrate validation to a consistent style
|
|
|
|
752 |
Defect
|
Accepted
|
High
|
----
|
geoffl...@chromium.org
|
|
Fix some formats failing validation for renderbuffers when they should succeed.
|
|
|
|
762 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
|
Add a presubmit check for whitespace or other trivial error checks
|
|
|
|
764 |
Defect
|
New
|
Medium
|
----
|
----
|
|
No RGB non-RGBA formats exposed for EGLConfigs.
|
|
|
|
768 |
Defect
|
New
|
Medium
|
----
|
----
|
|
EGLSurfaces should count as RGB[A]8 for BlifFramebuffer validation
|
|
|
|
771 |
Enhancement
|
New
|
Medium
|
----
|
----
|
|
GL_OES_EGL_image_external not supported in ANGLE
|
|
|
|
778 |
Enhancement
|
Accepted
|
Medium
|
----
|
k...@chromium.org
|
|
Add implementation unit tests for Fence and FenceImpl
|
|
|
|
783 |
Enhancement
|
Accepted
|
Medium
|
MANGLE
|
k...@chromium.org
|
|
Refactor thread-local storage
|
|
|
|
784 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Missing function definitions are not reported by the translator
|
|
|
|
788 |
Defect
|
Accepted
|
Medium
|
MANGLE
|
----
|
|
Use caps values instead of implementation-dependent constants
|
|
|
|
790 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Provide an option to turn on assert in release mode
|
|
|
|
796 |
Enhancement
|
Accepted
|
Medium
|
MANGLE
|
geoffl...@chromium.org
|
|
Refactor EGL Context
|
|
|
|
798 |
Enhancement
|
Accepted
|
Medium
|
MANGLE
|
----
|
|
Refactor EGL Validation
|
|
|
|
809 |
Defect
|
Started
|
Medium
|
----
|
jmad...@chromium.org
|
|
Intel specific failures in angle_end2end_tests
|
|
|
|
811 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
GLES2 CTS failures (standalone-only)
|
|
|
|
815 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Shader compiler version check
|
|
|
|
819 |
Defect
|
Started
|
Medium
|
----
|
oetu...@nvidia.com
|
|
Move global variable initialization with ternary ops into a function with D3D backend
|
|
|
|
827 |
Enhancement
|
Accepted
|
Low
|
----
|
----
|
|
Add a way to quickly end an AST Traversal
|
|
|
|
834 |
Enhancement
|
New
|
Medium
|
----
|
----
|
|
Add support for GL_EXT_shader_framebuffer_fetch in GLSL/ESSL validator/translator
|
|
|
|
842 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
|
Optimize image update routines
|
|
|
|
843 |
Defect
|
New
|
Medium
|
----
|
----
|
|
ESSL3 validator should support inout storage qualifier if GL_EXT_shader_framebuffer_fetch is supported
|
|
|
|
850 |
Defect
|
Accepted
|
Medium
|
----
|
jmad...@chromium.org
|
|
http://dev.miaumiau.cat/rayTracer/ renders incorrectly
|
|
|
|
851 |
Defect
|
Accepted
|
Medium
|
----
|
bajones@chromium.org
|
|
ANGLE computes the wrong value for this GLSL expression
|
|
|
|
853 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Flakey WebGL tests on NVIDIA GeForce 9800 GTX/9800 GTX+
|
|
|
|
865 |
Enhancement
|
Started
|
Medium
|
ES3
|
oetu...@nvidia.com
|
|
Implement support for float-integer conversions in ESSL3 compiler
|
|
|
|
867 |
Enhancement
|
Accepted
|
Low
|
----
|
capn@chromium.org
|
|
Add bitness information to the DLL resource
|
|
|
|
874 |
Enhancement
|
Accepted
|
Low
|
----
|
oetu...@nvidia.com
|
|
Precision emulation has unnecessary overhead
Performance
|
|
|
|
875 |
Defect
|
Accepted
|
Medium
|
----
|
jmad...@chromium.org
|
|
Fix HugeBufferDataShouldNotCrash
|
|
|
|
876 |
Defect
|
Accepted
|
Medium
|
----
|
jmad...@chromium.org
|
|
Some D3D9 texture formats give 1.0 instead of 0.0 from unused channels.
|
|
|
|
891 |
Enhancement
|
Accepted
|
Medium
|
RendererGL
|
cwallez@chromium.org
|
|
CGL implementation for the GL back-end
|
|
|
|
893 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Diagonal screen tearing for WebGL content on GTX 970M with D3D11 and D3D9 ANGLE in Chrome
|
|
|
|
896 |
Defect
|
Accepted
|
Medium
|
WebGL-Conformance
|
----
|
|
WebGL conformance_extensions_oes_texture{_half}_float_with_canvas failing in D3D9
|
|
|
|
900 |
Enhancement
|
Accepted
|
Medium
|
----
|
aukin...@microsoft.com
|
|
Compile D3D Pixel and Vertex Shader on separate threads
|
|
|
|
905 |
Enhancement
|
Review
|
Medium
|
----
|
geoffl...@chromium.org
|
|
Add support for OES_fbo_render_mipmap
|
|
|
|
908 |
Enhancement
|
New
|
Medium
|
ES3
|
----
|
|
WEBGL_compressed_texture_es3 may be implemented
|
|
|
|
911 |
Enhancement
|
Started
|
Medium
|
----
|
oetu...@nvidia.com
|
|
Refactor glslang.y to reduce code duplication
Maintainability
|
|
|
|
924 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Infinite loop in shader causes system hang
|
|
|
|
925 |
Defect
|
New
|
Medium
|
ES3
|
----
|
|
D3D11: Fix dEQP-GLES3 shaders.texture function failures
|
|
|
|
926 |
Enhancement
|
Started
|
Medium
|
----
|
capn@chromium.org
|
|
Optimize symbol table initialization
|
|
|
|
931 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Texture Size Query not working
|
|
|
|
932 |
Enhancement
|
New
|
Low
|
----
|
----
|
|
pool_allocator<void> does not compile
|
|
|
|
946 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
|
Enabling/Disabling of automatic trim for Windows Store applications is needed.
|
|
|
|
948 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
WebGL Failures on AMD Radeon HD 5800
|
|
|
|
949 |
Defect
|
Accepted
|
Medium
|
----
|
co...@microsoft.com
|
|
glDrawElements with GL_POINTS does not work correctly on Feature Level 9_3
|
|
|
|
952 |
Enhancement
|
Started
|
Medium
|
----
|
oetu...@nvidia.com
|
|
Unify operand type validation in shader compiler
Maintainability
|
|
|
|
960 |
Defect
|
Accepted
|
Medium
|
ES3
|
----
|
|
Implement support for assigning arrays in the HLSL output
|
|
|
|
967 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Remove extension expectations from tests
|
|
|
|
971 |
Defect
|
Started
|
Medium
|
ES3
|
oetu...@nvidia.com
|
|
Add support for arrays as return values in output
|
|
|
|
975 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Chrome 26 vs Chrome 41 (screen tearing)
|
|
|
|
977 |
Defect
|
Accepted
|
Medium
|
----
|
jmad...@chromium.org
|
|
D3D11: Don't delete static buffers when we invalidate static data
|
|
|
|
978 |
Defect
|
Accepted
|
Medium
|
----
|
geoffl...@chromium.org
|
|
Add validation of uniform names to glGetUniformLocation
|
|
|
|
984 |
Defect
|
New
|
Medium
|
----
|
----
|
|
angle_end2end_tests failed on Nvidia GT430
|
|
|
|
987 |
Enhancement
|
Started
|
Medium
|
ES3
|
oetu...@nvidia.com
|
|
Add support for ESSL3 invariant declarations
|
|
|
|
1003 |
Defect
|
Assigned
|
Medium
|
----
|
cwallez@chromium.org
|
|
angle_end2end_tests don't seem to use standard clags on Linux (possibly other systems)
|
|
|
|
1004 |
Enhancement
|
Accepted
|
Medium
|
----
|
co...@microsoft.com
|
|
Windows 10 universal projects
|
|
|
|
1007 |
Defect
|
Accepted
|
Medium
|
----
|
geoffl...@chromium.org
|
|
Fix WebGL CTS failures with ANGLE's OpenGL renderer
|
|
|
|
1012 |
Defect
|
Started
|
Medium
|
----
|
oetu...@nvidia.com
|
|
When CompilerD3D and CompilerGL coexist, ShFinalize() can be called when there are still live compilers
Maintainability
|
|
|
|
1013 |
Enhancement
|
Accepted
|
Low
|
----
|
----
|
|
HLSL output has a lot of extra semicolons and braces
Maintainability
|
|
|
|
1015 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Failures in dEQP-GLES2.functional.shaders.functions tests
|
|
|
|
1016 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Failures in dEQP-GLES2.functional.shaders.scoping tests
|
|
|
|
1017 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Failures in dEQP-GLES2.functional.shaders.loops tests
|
|
|
|
1018 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Failures in dEQP-GLES2.functional.shaders tests
|
|
|
|
1019 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Failures in dEQP-GLES2.functional.texture.size.cube tests
|
|
|
|
1020 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Failures in dEQP-GLES2.functional.textures.mipmap tests
|
|