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  ID Type  Status  Priority  Component  Owner  Summary + Labels
  461 Defect Accepted Medium ---- ---- Shader Code with comma operator doesn't compile with ANGLE, but with native GLSL link
  483 Defect Accepted Medium ---- ---- Investigate behavior of cube textures specified as texture 2D arrays in SRVs on older systems link
  522 Enhancement New Low ---- ---- Eliminate trivially dead branches in shaders link
  526 Defect Started Medium ---- capn@chromium.org Shadow array texture test failures link
  528 Defect Accepted Medium ---- shannonwoods@chromium.org Update GLSL ES to GLSL Translator section of DevSetup wiki link
  588 Defect Accepted Medium ---- jmad...@chromium.org Fix broken unsychronized buffer mapping link
  621 Defect Accepted Medium ---- ---- Investigate memory growth for potential leaks link
  624 Defect Accepted Medium ---- ---- Make shader translator thread safe link
  630 Defect Accepted Low ---- ---- Investigate vertex shader binary memory usage bounds link
  682 Enhancement Accepted Medium ---- ---- Add support for mocking a Renderer with custom caps for testing link
  735 Defect Accepted Medium ---- ---- D3D11 varying packing algorithm doesn't take interpolation modifiers into account link
  738 Defect New Medium ---- ---- Varying packing algorithm seems to be buggy (D3D9) Maintainability link
  746 Defect Accepted Medium ---- ---- Protect glProgramBinary loads against changed configurations link
  827 Enhancement Accepted Low Translator ---- Add a way to quickly end an AST Traversal link
  842 Enhancement Accepted Medium ---- ---- Optimize image update routines link
  850 Defect Accepted Medium ---- ---- http://dev.miaumiau.cat/rayTracer/ renders incorrectly link
  874 Enhancement Accepted Low Performance, Translator ---- Precision emulation has unnecessary overhead link
  893 Defect New Medium ---- ---- Diagonal screen tearing for WebGL content on GTX 970M with D3D11 and D3D9 ANGLE in Chrome link
  896 Defect Accepted Medium ---- ---- WebGL conformance_extensions_oes_texture{_half}_float_with_canvas failing in D3D9 link
  977 Defect Accepted Low ---- ---- D3D11: Don't delete static buffers when we invalidate static data link
  1018 Defect Accepted Medium ---- ---- D3D11: Failures in dEQP-GLES2.functional.shaders tests link
  1028 Defect Accepted Medium ---- ---- D3D11: Failures in dEQP-GLES2.functional.fbo.completeness tests link
  1034 Defect Accepted Medium ---- ---- D3D11: Failures in dEQP-GLES2.functional.flush_finish tests link
  1035 Defect Accepted Medium ---- ---- D3D11: Failures in dEQP-GLES2.functional.fbo tests link
  1036 Defect Accepted Medium ---- ---- D3D11: Failures in dEQP-GLES2.functional tests link
  1089 Defect Accepted Medium ---- ---- dEQP-GLES3: Failures in dEQP-GLES3.functional.shaders.functions link
  1091 Defect Accepted Medium ---- ---- dEQP-GLES3: Failures in dEQP-GLES3.functional.shaders.loops link
  1092 Defect Accepted Medium ---- ---- D3D11: dEQP-GLES3: Failures in dEQP-GLES3.functional.shaders.texture_functions link
  1093 Defect Accepted Medium ---- ---- D3D11: dEQP-GLES3: Failures in dEQP-GLES3.functional.shaders.builtin_functions link
  1094 Defect Accepted Medium ---- ---- dEQP-GLES3: Failures in dEQP-GLES3.functional.shaders link
  1095 Defect Accepted Medium ---- ---- D3D11: dEQP-GLES3: Failures in dEQP-GLES3.functional.texture link
  1096 Defect Accepted Medium ---- ---- dEQP-GLES3: Failures in dEQP-GLES3.functional.fragment_ops link
  1101 Defect Accepted Medium ---- ---- D3D11: dEQP-GLES3: Other failures in dEQP-GLES3.functional link
  1108 Defect Accepted Low ---- ---- dEQP: functional.shaders loop tests fails on bot but not locally link
  1131 Defect New Medium ---- ---- In DX9 mode, mPixelConstants overriding already set constants. link
  1135 Other Accepted Medium ---- ---- Fix dEQP-GLES2 failures for the GL backend Maintainability link
  1143 Defect Accepted Medium ---- cwallez@chromium.org Solve bot-specific Linux dEQP failures link
  1155 Defect Assigned Medium Performance jmad...@chromium.org Optimize D3D11 Renderer back-end link
  1179 Defect Accepted Low ---- ---- floor() broken in fragment shaders with D3D9 backend link
  1185 Enhancement Accepted Medium ---- ---- Add support for ASTC compressed textures link
  1194 Defect Accepted Medium ---- ---- D3D11: Investigate / fix problematic interactions between flat shading + primitive restart + triangle strips link
  1195 Defect Accepted Medium Performance ---- Fix slow performance of transform feedback for point sprites and flat shading link
  1220 Defect Accepted Medium ---- ---- TextureD3D::subImage's shouldUseSetData ignores ImageD3D::isDirty when calling TextureStorage11::setData, which ASSERTs. link
  1240 Defect New Medium Performance ---- DX11 excess pixel outputs performance issue link
  1275 Defect New Low ---- ---- hello_triangle x64 crashes on Windows 7 64-bit in Hyper-V VM link
  1280 Defect Accepted Medium ---- ---- Implement "no error" extension for ANGLE link
  1283 Defect Accepted Medium ---- aukin...@microsoft.com Enable resource sharing for D3D11 devices created with WARP link
  1286 Enhancement Accepted Low ---- ---- Improve life time management of ast nodes link
  1287 Enhancement Accepted Low Translator ---- Method to copy an arbitrary ast link
  1288 Defect Accepted Medium ---- ---- ReadPixels validation for RGBA/UNSIGNED_BYTE should not pass on all framebuffer types. link
  1289 Defect Accepted Medium ---- ---- Update the BlitFramebufferANGLETest to not rely on the format of the default framebuffer. link
  1291 Defect Accepted Medium ---- ---- Failures with AMDs OpenGL driver and the angle_end2end_tests link
  1292 Defect Accepted Medium ---- ---- GLSLTest.ScopedStructsOrderBug fails on OSX OpenGL link
  1293 Defect Accepted Medium ---- ---- GLSLTest.InvariantVarying tests fail on OpenGL drivers link
  1294 Enhancement Accepted Medium ---- ---- Allow sharing DXGI_FORMAT_YUY2 textures into ANGLE. link
  1295 Defect Accepted Low ---- ---- Remove leaking global objects link
  1303 Defect Accepted Medium ---- ---- OpenGL ES backend failures on Linux on the waterfall link
  1308 Enhancement Accepted Medium ---- ---- Use some new features of C++11 throughout the codebase. Maintainability link
  1312 Defect Accepted Medium ---- ---- Fix WebGL CTS failures with ANGLE's OpenGL renderer on Linux link
  1315 Defect Accepted Medium API>GLES3 ---- D3D11/ES3: 3D and Array textures should be able to be depth-stencil attachments link
  1323 ---- Assigned Medium ---- cwallez@chromium.org Additional dEQP-GLES3 failures on Linux link
  1324 Defect Accepted Medium ---- ---- dEQP-GLES2: While loop tests with 'continue' seem to be flaky on Linux link
  1328 Defect Accepted Medium ---- ---- Support KHR_gl_colorspace link
  1337 Defect New Medium Performance ---- DirectX 11 point sprite implementation has subpar performance compared to other backends and Edge browser link
  1341 Defect Accepted Medium ---- ---- First expression in sequence operator affects result of final expression link
  1342 Defect New Medium ---- ---- Skia GM "discard" renders incorrectly link
  1346 Defect Accepted Medium ---- ---- End2end test failures on the (new) Intel Linux Release bot link
  1349 Defect Accepted Medium ---- ---- Sampling integer cube maps fails on Intel D3D link
  1351 Defect Accepted Medium ---- ---- D3D11/ES3: Debug runtime can unbind stream-out buffers or vertex buffers link
  1373 Defect Accepted Medium ---- geoffl...@chromium.org Request for 10 bit support (P010/P016) with EGL_KHR_stream link
  1383 Defect Started Medium ---- geoffl...@chromium.org Add support for GL_EXT_texture_sRGB_decode link
  1389 Defect Assigned Medium Performance ynovikov@chromium.org Rewrite texture format tables that use std objects as switches/POD link
  1392 Defect Accepted Medium Performance ---- D3D: TextureD3D_*::updateStorage checks way too much stuff link
  1394 Defect Accepted Medium Performance ---- Implement no_error extension on the GL back-end link
  1396 Defect Accepted Medium Performance ---- Consider implementing an extension to support bindless resources link
  1402 Defect Assigned Medium ---- stanisc@chromium.org Implement eglGetSyncValuesCHROMIUM extension to surface IDXGISwapChain::GetFrameStatistics link
  1404 Defect New Medium ---- ---- Remove UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX workaround link
  1408 Defect Accepted Medium ---- ---- WebglConformance.deqp_functional_gles3_lifetime flaky link
  1410 Defect Accepted Medium ---- ---- WebglConformance.deqp_functional_gles3_shaderpackingfunction flaky on Mac Retina link
  1413 Defect Accepted Medium ---- ynovikov@chromium.org ReadPixelsTest.OutOfBounds fails on Android Adreno link
  1415 Defect Accepted Medium ---- ynovikov@chromium.org ReadPixelsPBOTest.SubDataOffsetPreservesContents fails on Android Adreno link
  1418 Defect Accepted Medium API>GLES2 ---- D3D11: dEQP-GLES2 clipping test fails on Windows 7 32-bit link
  1420 Defect Accepted Medium ---- ynovikov@chromium.org Texture2DTestES3.TextureLuminance16ImplicitAlpha1 fails on Android Adreno link
  1424 Defect Accepted Medium ---- ---- CompressedTextureTestES3.PBOCompressedTexImage fails on Android Adreno link
  1426 Defect Accepted Medium ---- ---- TransformFeedbackTest.MultiContext fails on Android Adreno link
  1427 Defect Accepted Medium ---- ---- SamplerInStructAsFunctionParameterTest fails on Android Adreno link
  1428 Defect Accepted Medium ---- ---- GLSLTest_ES3.InitGlobalArrayWithArrayIndexing fails on Android Adreno link
  1429 Defect Accepted Medium ---- ---- Texture2DTestES3.UnpackSkipImages2D fails on Android Adreno link
  1435 Defect Accepted Medium ---- ---- Sampling from shadow samplers is not possible in D3D vertex shaders link
  1436 Defect Accepted Medium API>GLES3 ---- Sampling from shadow samplers and gradient or LoD offset is not possible in D3D link
  1441 Enhancement Started Medium ---- zmo@google.com Always initialize output variables in shaders to zero link
  1453 Defect Accepted Medium MANGLE ---- Design a sensible scheme for driver and implementation workarounds in ANGLE link
  1456 Defect Accepted Medium API>GLES3 ---- Some integer cube map sampling tests fail on Intel D3D link
  1461 Defect New Medium ---- geoffl...@chromium.org stencilFuncSeparate not working for 'NEVER' for back face and 'ALWAYS' for front face link
  1463 Enhancement Accepted Medium MANGLE>Refactor cwallez@chromium.org Implement EXT_robustness on the GL backend. link
  1464 Defect New Medium ---- ---- HLSL-translated shader sources generated by ANGLE don't match line numbers for warning/errors reported by gl.getProgramInfoLog() link
  1465 Defect Accepted Medium ---- ---- Translation to HLSL fails to produce correct output with some tricky loop conditions/expressions link
  1467 Defect Started Medium ---- zmo@google.com Emulate gl_FragColor broadcast behavior with GL_EXT_draw_buffers link
  1470 Defect Accepted Low API>GLES31 ---- Invocation count not considered when compiling compute shader link
  1487 Defect Accepted Medium ---- ---- Some dEQP functional.fbo.completeness.renderable.texture tests fail on Android link