| |
ID ▼ |
Type ▼ |
Status ▼ |
Priority ▼ |
Feature ▼ |
Owner ▼ |
Summary + Labels ▼ |
... |
|
|
746 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Protect glProgramBinary loads against changed configurations
|
link
|
|
|
827 |
Enhancement
|
Accepted
|
Low
|
----
|
----
|
Add a way to quickly end an AST Traversal
|
link
|
|
|
842 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
Optimize image update routines
|
link
|
|
|
843 |
Defect
|
New
|
Medium
|
----
|
----
|
ESSL3 validator should support inout storage qualifier if GL_EXT_shader_framebuffer_fetch is supported
|
link
|
|
|
850 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
http://dev.miaumiau.cat/rayTracer/ renders incorrectly
|
link
|
|
|
874 |
Enhancement
|
Accepted
|
Low
|
----
|
----
|
Precision emulation has unnecessary overhead
|
link
|
|
|
876 |
Defect
|
Accepted
|
Low
|
----
|
----
|
Some D3D9 texture formats give 1.0 instead of 0.0 from unused channels.
|
link
|
|
|
893 |
Defect
|
New
|
Medium
|
----
|
----
|
Diagonal screen tearing for WebGL content on GTX 970M with D3D11 and D3D9 ANGLE in Chrome
|
link
|
|
|
896 |
Defect
|
Accepted
|
Medium
|
WebGL-Conformance
|
----
|
WebGL conformance_extensions_oes_texture{_half}_float_with_canvas failing in D3D9
|
link
|
|
|
925 |
Defect
|
New
|
Medium
|
ES3
|
----
|
D3D11: Fix dEQP-GLES3 shaders.texture function failures
|
link
|
|
|
977 |
Defect
|
Accepted
|
Low
|
----
|
----
|
D3D11: Don't delete static buffers when we invalidate static data
|
link
|
|
|
984 |
Defect
|
New
|
Medium
|
----
|
----
|
angle_end2end_tests failed on Nvidia GT430
|
link
|
|
|
1013 |
Enhancement
|
Accepted
|
Low
|
----
|
----
|
HLSL output has a lot of extra semicolons and braces
Maintainability
|
link
|
|
|
1018 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Failures in dEQP-GLES2.functional.shaders tests
|
link
|
|
|
1024 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Failures in dEQP-GLES2.functional.textures tests
|
link
|
|
|
1028 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Failures in dEQP-GLES2.functional.fbo.completeness tests
|
link
|
|
|
1034 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Failures in dEQP-GLES2.functional.flush_finish tests
|
link
|
|
|
1035 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Failures in dEQP-GLES2.functional.fbo tests
|
link
|
|
|
1036 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Failures in dEQP-GLES2.functional tests
|
link
|
|
|
1041 |
Defect
|
Accepted
|
Low
|
----
|
----
|
angle_end2end_tests failures on AMD FirePro V5700
|
link
|
|
|
1085 |
Enhancement
|
Assigned
|
Medium
|
----
|
oetu...@nvidia.com
|
Support EXT_blend_func_extended
|
link
|
|
|
1089 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
dEQP-GLES3: Failures in dEQP-GLES3.functional.shaders.functions
|
link
|
|
|
1091 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
dEQP-GLES3: Failures in dEQP-GLES3.functional.shaders.loops
|
link
|
|
|
1092 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
dEQP-GLES3: Failures in dEQP-GLES3.functional.shaders.texture_functions
|
link
|
|
|
1093 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
dEQP-GLES3: Failures in dEQP-GLES3.functional.shaders.builtin_functions
|
link
|
|
|
1094 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
dEQP-GLES3: Failures in dEQP-GLES3.functional.shaders
|
link
|
|
|
1095 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
dEQP-GLES3: Failures in dEQP-GLES3.functional.texture
|
link
|
|
|
1096 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
dEQP-GLES3: Failures in dEQP-GLES3.functional.fragment_ops
|
link
|
|
|
1101 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
dEQP-GLES3: Other failures in dEQP-GLES3.functional
|
link
|
|
|
1108 |
Defect
|
Accepted
|
Low
|
----
|
----
|
dEQP: functional.shaders loop tests fails on bot but not locally
|
link
|
|
|
1130 |
Defect
|
Accepted
|
Medium
|
----
|
co...@microsoft.com
|
Fragment shader compilation for FL9_3 and below have a directx-specific error message for shaders that use non-constant indexing loops
|
link
|
|
|
1131 |
Defect
|
New
|
Medium
|
----
|
----
|
In DX9 mode, mPixelConstants overriding already set constants.
|
link
|
|
|
1135 |
Other
|
Accepted
|
Medium
|
----
|
----
|
Fix dEQP-GLES2 failures for the GL backend
Maintainability
|
link
|
|
|
1143 |
Defect
|
Accepted
|
Medium
|
----
|
cwallez@chromium.org
|
Solve bot-specific Linux dEQP failures
|
link
|
|
|
1155 |
Defect
|
Assigned
|
Medium
|
----
|
jmad...@chromium.org
|
Optimize D3D11 Renderer back-end
|
link
|
|
|
1179 |
Defect
|
Accepted
|
Low
|
----
|
----
|
floor() broken in fragment shaders with D3D9 backend
|
link
|
|
|
1185 |
Enhancement
|
Accepted
|
Medium
|
ES32
|
----
|
Add support for ASTC compressed textures
|
link
|
|
|
1194 |
Defect
|
Accepted
|
Medium
|
ES3
|
----
|
D3D11: Investigate / fix problematic interactions between flat shading + primitive restart + triangle strips
|
link
|
|
|
1195 |
Defect
|
Accepted
|
Medium
|
ES3
|
----
|
Fix slow performance of transform feedback for point sprites and flat shading
|
link
|
|
|
1220 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
TextureD3D::subImage's shouldUseSetData ignores ImageD3D::isDirty when calling TextureStorage11::setData, which ASSERTs.
|
link
|
|
|
1240 |
Defect
|
New
|
Medium
|
----
|
----
|
DX11 excess pixel outputs performance issue
|
link
|
|
|
1242 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Virtual Functions in Draw Calls
|
link
|
|
|
1256 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Unrolling breaks loops which contain continue statements
|
link
|
|
|
1258 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Add DifferentStencilMasks tests to the build
|
link
|
|
|
1275 |
Defect
|
New
|
Low
|
----
|
----
|
hello_triangle x64 crashes on Windows 7 64-bit in Hyper-V VM
|
link
|
|
|
1280 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Implement "no error" extension for ANGLE
|
link
|
|
|
1283 |
Defect
|
Accepted
|
Medium
|
----
|
aukin...@microsoft.com
|
Enable resource sharing for D3D11 devices created with WARP
|
link
|
|
|
1285 |
Defect
|
New
|
Medium
|
----
|
----
|
Allows ETC format data to be stored as a lossy format.
|
link
|
|
|
1286 |
Enhancement
|
Accepted
|
Low
|
----
|
----
|
Improve life time management of ast nodes
|
link
|
|
|
1287 |
Enhancement
|
Accepted
|
Low
|
----
|
----
|
Method to copy an arbitrary ast
|
link
|
|
|
1288 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
ReadPixels validation for RGBA/UNSIGNED_BYTE should not pass on all framebuffer types.
|
link
|
|
|
1289 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Update the BlitFramebufferANGLETest to not rely on the format of the default framebuffer.
|
link
|
|
|
1291 |
Defect
|
Accepted
|
Medium
|
RendererGL
|
----
|
Failures with AMDs OpenGL driver and the angle_end2end_tests
|
link
|
|
|
1292 |
Defect
|
Accepted
|
Medium
|
RendererGL
|
----
|
GLSLTest.ScopedStructsOrderBug fails on OSX OpenGL
|
link
|
|
|
1293 |
Defect
|
Assigned
|
Medium
|
RendererGL
|
ynovikov@chromium.org
|
GLSLTest.InvariantVarying tests fail on OpenGL drivers
|
link
|
|
|
1294 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
Allow sharing DXGI_FORMAT_YUY2 textures into ANGLE.
|
link
|
|
|
1295 |
Defect
|
Accepted
|
Low
|
----
|
tiborden...@gmail.com
|
Remove leaking global objects
|
link
|
|
|
1297 |
Enhancement
|
Started
|
Medium
|
----
|
fjhenigman@chromium.org
|
port to Chrome OS
|
link
|
|
|
1303 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
OpenGL ES backend failures on Linux on the waterfall
|
link
|
|
|
1308 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
Use some new features of C++11 throughout the codebase.
Maintainability
|
link
|
|
|
1312 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Fix WebGL CTS failures with ANGLE's OpenGL renderer on Linux
|
link
|
|
|
1315 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
D3D11/ES3: 3D and Array textures should be able to be depth-stencil attachments
|
link
|
|
|
1323 |
----
|
Assigned
|
Medium
|
ES3,
MANGLE
|
cwallez@chromium.org
|
Additional dEQP-GLES3 failures on Linux
|
link
|
|
|
1324 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
dEQP-GLES2: While loop tests with 'continue' seem to be flaky on Linux
|
link
|
|
|
1328 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Support KHR_gl_colorspace
|
link
|
|
|
1335 |
Defect
|
Started
|
Medium
|
----
|
jmad...@chromium.org
|
Make it an error when "defined" is redefined or generated from macro
|
link
|
|
|
1337 |
Defect
|
New
|
Medium
|
----
|
----
|
DirectX 11 point sprite implementation has subpar performance compared to other backends and Edge browser
|
link
|
|
|
1341 |
Defect
|
Started
|
Medium
|
----
|
oetu...@nvidia.com
|
First expression in sequence operator affects result of final expression
|
link
|
|
|
1342 |
Defect
|
New
|
Medium
|
----
|
----
|
Skia GM "discard" renders incorrectly
|
link
|
|
|
1346 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
End2end test failures on the (new) Intel Linux Release bot
|
link
|
|
|
1349 |
Defect
|
Accepted
|
Medium
|
ES3
|
----
|
Sampling integer cube maps fails on Intel D3D
|
link
|
|
|
1351 |
Defect
|
Accepted
|
Medium
|
ES3
|
----
|
D3D11/ES3: Debug runtime can unbind stream-out buffers or vertex buffers
|
link
|
|
|
1373 |
Defect
|
Accepted
|
Medium
|
----
|
geoffl...@chromium.org
|
Request for 10 bit support (P010/P016) with EGL_KHR_stream
|
link
|
|
|
1383 |
Defect
|
Started
|
Medium
|
----
|
geoffl...@chromium.org
|
Add support for GL_EXT_texture_sRGB_decode
|
link
|
|
|
1389 |
Defect
|
Assigned
|
Medium
|
----
|
ynovikov@chromium.org
|
Rewrite texture format tables that use std objects as switches/POD
|
link
|
|
|
1390 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Improve D3D11 Uniform uploading
|
link
|
|
|
1392 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
D3D: TextureD3D_*::updateStorage checks way too much stuff
|
link
|
|
|
1394 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Implement no_error extension on the GL back-end
|
link
|
|
|
1396 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Consider implementing an extension to support bindless resources
|
link
|
|
|
1402 |
Defect
|
Assigned
|
Medium
|
----
|
stanisc@chromium.org
|
Implement eglGetSyncValuesCHROMIUM extension to surface IDXGISwapChain::GetFrameStatistics
|
link
|
|
|
1404 |
Defect
|
New
|
Medium
|
----
|
----
|
Remove UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX workaround
|
link
|
|
|
1408 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
WebglConformance.deqp_functional_gles3_lifetime flaky
|
link
|
|
|
1410 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
WebglConformance.deqp_functional_gles3_shaderpackingfunction flaky on Mac Retina
|
link
|
|
|
1413 |
Defect
|
Accepted
|
Medium
|
----
|
ynovikov@chromium.org
|
ReadPixelsTest.OutOfBounds fails on Android Adreno
|
link
|
|
|
1415 |
Defect
|
Accepted
|
Medium
|
----
|
ynovikov@chromium.org
|
ReadPixelsPBOTest.SubDataOffsetPreservesContents fails on Android Adreno
|
link
|
|
|
1418 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
D3D11: dEQP-GLES2 clipping test fails on Windows 7 32-bit
|
link
|
|
|
1420 |
Defect
|
Accepted
|
Medium
|
----
|
ynovikov@chromium.org
|
Texture2DTestES3.TextureLuminance16ImplicitAlpha1 fails on Android Adreno
|
link
|
|
|
1424 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
CompressedTextureTestES3.PBOCompressedTexImage fails on Android Adreno
|
link
|
|
|
1426 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
TransformFeedbackTest.MultiContext fails on Android Adreno
|
link
|
|
|
1427 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
SamplerInStructAsFunctionParameterTest fails on Android Adreno
|
link
|
|
|
1428 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
GLSLTest_ES3.InitGlobalArrayWithArrayIndexing fails on Android Adreno
|
link
|
|
|
1429 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Texture2DTestES3.UnpackSkipImages2D fails on Android Adreno
|
link
|
|
|
1433 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
setting locale to creates malformed HLSL shader code
|
link
|
|
|
1435 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Sampling from shadow samplers is not possible in D3D vertex shaders
|
link
|
|
|
1436 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Sampling from shadow samplers and gradient or LoD offset is not possible in D3D
|
link
|
|
|
1441 |
Enhancement
|
Started
|
Medium
|
----
|
zmo@google.com
|
Always initialize output variables in shaders to zero
|
link
|
|
|
1453 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Design a sensible scheme for driver and implementation workarounds in ANGLE
|
link
|
|
|
1456 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
Some integer cube map sampling tests fail on Intel D3D
|
link
|
|
|
1459 |
Defect
|
Assigned
|
Medium
|
----
|
ynovikov@chromium.org
|
Remove global constructors and exit-time destructors
|
link
|
|
|
1460 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
ANGLE does not play well with Game Screen recording/broadcasting software.
|
link
|