New issue
Advanced search Search tips
ListGrid
Loading...
  ID Type  Status  Priority  Feature  Owner  Summary + Labels ...
  746 Defect Accepted Medium ---- ---- Protect glProgramBinary loads against changed configurations link
  827 Enhancement Accepted Low ---- ---- Add a way to quickly end an AST Traversal link
  842 Enhancement Accepted Medium ---- ---- Optimize image update routines link
  843 Defect New Medium ---- ---- ESSL3 validator should support inout storage qualifier if GL_EXT_shader_framebuffer_fetch is supported link
  850 Defect Accepted Medium ---- ---- http://dev.miaumiau.cat/rayTracer/ renders incorrectly link
  874 Enhancement Accepted Low ---- ---- Precision emulation has unnecessary overhead link
  876 Defect Accepted Low ---- ---- Some D3D9 texture formats give 1.0 instead of 0.0 from unused channels. link
  893 Defect New Medium ---- ---- Diagonal screen tearing for WebGL content on GTX 970M with D3D11 and D3D9 ANGLE in Chrome link
  896 Defect Accepted Medium WebGL-Conformance ---- WebGL conformance_extensions_oes_texture{_half}_float_with_canvas failing in D3D9 link
  925 Defect New Medium ES3 ---- D3D11: Fix dEQP-GLES3 shaders.texture function failures link
  977 Defect Accepted Low ---- ---- D3D11: Don't delete static buffers when we invalidate static data link
  984 Defect New Medium ---- ---- angle_end2end_tests failed on Nvidia GT430 link
  1013 Enhancement Accepted Low ---- ---- HLSL output has a lot of extra semicolons and braces Maintainability link
  1018 Defect Accepted Medium ---- ---- Failures in dEQP-GLES2.functional.shaders tests link
  1024 Defect Accepted Medium ---- ---- Failures in dEQP-GLES2.functional.textures tests link
  1028 Defect Accepted Medium ---- ---- Failures in dEQP-GLES2.functional.fbo.completeness tests link
  1034 Defect Accepted Medium ---- ---- Failures in dEQP-GLES2.functional.flush_finish tests link
  1035 Defect Accepted Medium ---- ---- Failures in dEQP-GLES2.functional.fbo tests link
  1036 Defect Accepted Medium ---- ---- Failures in dEQP-GLES2.functional tests link
  1041 Defect Accepted Low ---- ---- angle_end2end_tests failures on AMD FirePro V5700 link
  1085 Enhancement Assigned Medium ---- oetu...@nvidia.com Support EXT_blend_func_extended link
  1089 Defect Accepted Medium ---- ---- dEQP-GLES3: Failures in dEQP-GLES3.functional.shaders.functions link
  1091 Defect Accepted Medium ---- ---- dEQP-GLES3: Failures in dEQP-GLES3.functional.shaders.loops link
  1092 Defect Accepted Medium ---- ---- dEQP-GLES3: Failures in dEQP-GLES3.functional.shaders.texture_functions link
  1093 Defect Accepted Medium ---- ---- dEQP-GLES3: Failures in dEQP-GLES3.functional.shaders.builtin_functions link
  1094 Defect Accepted Medium ---- ---- dEQP-GLES3: Failures in dEQP-GLES3.functional.shaders link
  1095 Defect Accepted Medium ---- ---- dEQP-GLES3: Failures in dEQP-GLES3.functional.texture link
  1096 Defect Accepted Medium ---- ---- dEQP-GLES3: Failures in dEQP-GLES3.functional.fragment_ops link
  1101 Defect Accepted Medium ---- ---- dEQP-GLES3: Other failures in dEQP-GLES3.functional link
  1108 Defect Accepted Low ---- ---- dEQP: functional.shaders loop tests fails on bot but not locally link
  1130 Defect Accepted Medium ---- co...@microsoft.com Fragment shader compilation for FL9_3 and below have a directx-specific error message for shaders that use non-constant indexing loops link
  1131 Defect New Medium ---- ---- In DX9 mode, mPixelConstants overriding already set constants. link
  1135 Other Accepted Medium ---- ---- Fix dEQP-GLES2 failures for the GL backend Maintainability link
  1143 Defect Accepted Medium ---- cwallez@chromium.org Solve bot-specific Linux dEQP failures link
  1155 Defect Assigned Medium ---- jmad...@chromium.org Optimize D3D11 Renderer back-end link
  1179 Defect Accepted Low ---- ---- floor() broken in fragment shaders with D3D9 backend link
  1185 Enhancement Accepted Medium ES32 ---- Add support for ASTC compressed textures link
  1194 Defect Accepted Medium ES3 ---- D3D11: Investigate / fix problematic interactions between flat shading + primitive restart + triangle strips link
  1195 Defect Accepted Medium ES3 ---- Fix slow performance of transform feedback for point sprites and flat shading link
  1220 Defect Accepted Medium ---- ---- TextureD3D::subImage's shouldUseSetData ignores ImageD3D::isDirty when calling TextureStorage11::setData, which ASSERTs. link
  1240 Defect New Medium ---- ---- DX11 excess pixel outputs performance issue link
  1242 Defect Accepted Medium ---- ---- Virtual Functions in Draw Calls link
  1256 Defect Accepted Medium ---- ---- Unrolling breaks loops which contain continue statements link
  1258 Defect Accepted Medium ---- ---- Add DifferentStencilMasks tests to the build link
  1275 Defect New Low ---- ---- hello_triangle x64 crashes on Windows 7 64-bit in Hyper-V VM link
  1280 Defect Accepted Medium ---- ---- Implement "no error" extension for ANGLE link
  1283 Defect Accepted Medium ---- aukin...@microsoft.com Enable resource sharing for D3D11 devices created with WARP link
  1285 Defect New Medium ---- ---- Allows ETC format data to be stored as a lossy format. link
  1286 Enhancement Accepted Low ---- ---- Improve life time management of ast nodes link
  1287 Enhancement Accepted Low ---- ---- Method to copy an arbitrary ast link
  1288 Defect Accepted Medium ---- ---- ReadPixels validation for RGBA/UNSIGNED_BYTE should not pass on all framebuffer types. link
  1289 Defect Accepted Medium ---- ---- Update the BlitFramebufferANGLETest to not rely on the format of the default framebuffer. link
  1291 Defect Accepted Medium RendererGL ---- Failures with AMDs OpenGL driver and the angle_end2end_tests link
  1292 Defect Accepted Medium RendererGL ---- GLSLTest.ScopedStructsOrderBug fails on OSX OpenGL link
  1293 Defect Assigned Medium RendererGL ynovikov@chromium.org GLSLTest.InvariantVarying tests fail on OpenGL drivers link
  1294 Enhancement Accepted Medium ---- ---- Allow sharing DXGI_FORMAT_YUY2 textures into ANGLE. link
  1295 Defect Accepted Low ---- tiborden...@gmail.com Remove leaking global objects link
  1297 Enhancement Started Medium ---- fjhenigman@chromium.org port to Chrome OS link
  1303 Defect Accepted Medium ---- ---- OpenGL ES backend failures on Linux on the waterfall link
  1308 Enhancement Accepted Medium ---- ---- Use some new features of C++11 throughout the codebase. Maintainability link
  1312 Defect Accepted Medium ---- ---- Fix WebGL CTS failures with ANGLE's OpenGL renderer on Linux link
  1315 Defect Accepted Medium ---- ---- D3D11/ES3: 3D and Array textures should be able to be depth-stencil attachments link
  1323 ---- Assigned Medium ES3, MANGLE cwallez@chromium.org Additional dEQP-GLES3 failures on Linux link
  1324 Defect Accepted Medium ---- ---- dEQP-GLES2: While loop tests with 'continue' seem to be flaky on Linux link
  1328 Defect Accepted Medium ---- ---- Support KHR_gl_colorspace link
  1335 Defect Started Medium ---- jmad...@chromium.org Make it an error when "defined" is redefined or generated from macro link
  1337 Defect New Medium ---- ---- DirectX 11 point sprite implementation has subpar performance compared to other backends and Edge browser link
  1341 Defect Started Medium ---- oetu...@nvidia.com First expression in sequence operator affects result of final expression link
  1342 Defect New Medium ---- ---- Skia GM "discard" renders incorrectly link
  1346 Defect Accepted Medium ---- ---- End2end test failures on the (new) Intel Linux Release bot link
  1349 Defect Accepted Medium ES3 ---- Sampling integer cube maps fails on Intel D3D link
  1351 Defect Accepted Medium ES3 ---- D3D11/ES3: Debug runtime can unbind stream-out buffers or vertex buffers link
  1373 Defect Accepted Medium ---- geoffl...@chromium.org Request for 10 bit support (P010/P016) with EGL_KHR_stream link
  1383 Defect Started Medium ---- geoffl...@chromium.org Add support for GL_EXT_texture_sRGB_decode link
  1389 Defect Assigned Medium ---- ynovikov@chromium.org Rewrite texture format tables that use std objects as switches/POD link
  1390 Defect Accepted Medium ---- ---- Improve D3D11 Uniform uploading link
  1392 Defect Accepted Medium ---- ---- D3D: TextureD3D_*::updateStorage checks way too much stuff link
  1394 Defect Accepted Medium ---- ---- Implement no_error extension on the GL back-end link
  1396 Defect Accepted Medium ---- ---- Consider implementing an extension to support bindless resources link
  1402 Defect Assigned Medium ---- stanisc@chromium.org Implement eglGetSyncValuesCHROMIUM extension to surface IDXGISwapChain::GetFrameStatistics link
  1404 Defect New Medium ---- ---- Remove UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX workaround link
  1408 Defect Accepted Medium ---- ---- WebglConformance.deqp_functional_gles3_lifetime flaky link
  1410 Defect Accepted Medium ---- ---- WebglConformance.deqp_functional_gles3_shaderpackingfunction flaky on Mac Retina link
  1413 Defect Accepted Medium ---- ynovikov@chromium.org ReadPixelsTest.OutOfBounds fails on Android Adreno link
  1415 Defect Accepted Medium ---- ynovikov@chromium.org ReadPixelsPBOTest.SubDataOffsetPreservesContents fails on Android Adreno link
  1418 Defect Accepted Medium ---- ---- D3D11: dEQP-GLES2 clipping test fails on Windows 7 32-bit link
  1420 Defect Accepted Medium ---- ynovikov@chromium.org Texture2DTestES3.TextureLuminance16ImplicitAlpha1 fails on Android Adreno link
  1424 Defect Accepted Medium ---- ---- CompressedTextureTestES3.PBOCompressedTexImage fails on Android Adreno link
  1426 Defect Accepted Medium ---- ---- TransformFeedbackTest.MultiContext fails on Android Adreno link
  1427 Defect Accepted Medium ---- ---- SamplerInStructAsFunctionParameterTest fails on Android Adreno link
  1428 Defect Accepted Medium ---- ---- GLSLTest_ES3.InitGlobalArrayWithArrayIndexing fails on Android Adreno link
  1429 Defect Accepted Medium ---- ---- Texture2DTestES3.UnpackSkipImages2D fails on Android Adreno link
  1433 Defect Accepted Medium ---- ---- setting locale to creates malformed HLSL shader code link
  1435 Defect Accepted Medium ---- ---- Sampling from shadow samplers is not possible in D3D vertex shaders link
  1436 Defect Accepted Medium ---- ---- Sampling from shadow samplers and gradient or LoD offset is not possible in D3D link
  1441 Enhancement Started Medium ---- zmo@google.com Always initialize output variables in shaders to zero link
  1453 Defect Accepted Medium ---- ---- Design a sensible scheme for driver and implementation workarounds in ANGLE link
  1456 Defect Accepted Medium ---- ---- Some integer cube map sampling tests fail on Intel D3D link
  1459 Defect Assigned Medium ---- ynovikov@chromium.org Remove global constructors and exit-time destructors link
  1460 Defect Accepted Medium ---- ---- ANGLE does not play well with Game Screen recording/broadcasting software. link